PhysX and Physics Modeling

Which value should I set if I use centimeters as the metric unit in Vehicle Sample?
Which value should I set if I use centimeters as the metric unit in Vehicle Sample?

1 Replies

72 Views

Voron2016

1 week ago

FleX UE4.16: Control over particle attachment - Ideas?
FleX UE4.16: Control over particle attachment - Ideas?

1 Replies

93 Views

Hypure42

3 weeks ago

Flex - Low simulation speed in custom engine
Flex - Low simulation speed in custom engine

0 Replies

16 Views

Moodz

1 day ago

Issue's downloading PhysX: Maya DCC plug-in for PhysX 3-4-0
Issue's downloading PhysX: Maya DCC plug-in for PhysX 3-4-0

3 Replies

82 Views

diagadumah

5 days ago

Why not use the Mass Center as Chassis RenderActor Center in Vehicle Sample?
Why not use the Mass Center as Chassis RenderActor Center in Vehicle Sample?

7 Replies

58 Views

Voron2016

6 days ago

why NxScene::fetchResults always return 0 ?
why NxScene::fetchResults always return 0 ?

0 Replies

71 Views

shenqiuyao

5 days ago

PhysX Github Access Not Recieved [SOLVED]
PhysX Github Access Not Recieved [SOLVED]

4 Replies

155 Views

agsbond

2 weeks ago

3D Studio Max DCC plug-in for PhysX
3D Studio Max DCC plug-in for PhysX

0 Replies

44 Views

Asarjan

7 days ago

When Update the wheel and engine speeds - 5x5 matrix why A.set(i,i,...) in this way?
When Update the wheel and engine speeds - 5x5 matrix why A.set(i,i,...) in this way?

3 Replies

69 Views

Voron2016

1 week ago

Why integrate quaternion of chassis transform compute this way in integrateBody ?
Why integrate quaternion of chassis transform compute this way in integrateBody ?

1 Replies

29 Views

Voron2016

1 week ago

FleX github access not received
FleX github access not received

0 Replies

45 Views

andyroberts007

1 week ago

to support ios64 with physx 2.8.4, how can we do?
to support ios64 with physx 2.8.4, how can we do?

0 Replies

34 Views

shenqiuyao

2 weeks ago

Is physx 2.8.4 source code available?
Is physx 2.8.4 source code available?

0 Replies

35 Views

shenqiuyao

2 weeks ago

Nvidia WaveWorks.. Lack of Documentation SImple c api?
Nvidia WaveWorks.. Lack of Documentation SImple c api?

0 Replies

50 Views

NImroid

2 weeks ago

Why Normalize and Filter the tire load?
Why Normalize and Filter the tire load?

0 Replies

98 Views

Voron2016

3 weeks ago

When compute wheelBottomVel why wheelBottomVel -= hitActorVelocity ?
When compute wheelBottomVel why wheelBottomVel -= hitActorVelocity ?

0 Replies

60 Views

Voron2016

3 weeks ago

Hairworks scaling and rotating problem
Hairworks scaling and rotating problem

1 Replies

85 Views

The_Siren

1 month ago

PhysX 3.4 - Simplest way to ignore shapes overlapping raycast origin?
PhysX 3.4 - Simplest way to ignore shapes overlapping raycast origin?

1 Replies

61 Views

fredborg

4 weeks ago

TriangleMesh Problem
TriangleMesh Problem

0 Replies

41 Views

NilsArenz

3 weeks ago

Static Libraries?
Static Libraries?

1 Replies

57 Views

ivanisavich

1 month ago

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