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PhysX and Physics Modeling

Crash in Engine: ..\..\GeomeUtils\src\mesh\GuTriangleMesh.cpp\invalid operation : Gu::triangleMesh:
Crash in Engine: ..\..\GeomeUtils\src\mesh\GuTriangleMesh.cpp\invalid operation : Gu::triangleMesh:

2 Replies

38 Views

tonyoakden

4 days ago

Can I use CUDA on my GPU?
Can I use CUDA on my GPU?

0 Replies

12 Views

takdack

1 day ago

3.3 Collision with .obj triangle mesh
3.3 Collision with .obj triangle mesh

3 Replies

362 Views

Mathiasb17

1 year ago

Flex limitations
Flex limitations

1 Replies

210 Views

creacon

1 month ago

May be PhysX be ported to java?
May be PhysX be ported to java?

2 Replies

239 Views

elect

6 months ago

Flex Soft Bodies Testing - Growth
Flex Soft Bodies Testing - Growth

0 Replies

26 Views

Brainbusted

4 days ago

Doing a small test with spheres and capsules... I don't know if Physx is supposed to act like that..
Doing a small test with spheres and capsules... I don't know if Physx is supposed to act like that..

0 Replies

26 Views

aws357

4 days ago

problem of ccd in 3.3.2
problem of ccd in 3.3.2

0 Replies

24 Views

noirhero

4 days ago

Create Joints would crash when using PVD
Create Joints would crash when using PVD

6 Replies

362 Views

liyong

8 months ago

PxD6Joint wheels rotation
PxD6Joint wheels rotation

0 Replies

30 Views

Hd131

5 days ago

PhysX - Visual Studio 2013
PhysX - Visual Studio 2013

54 Replies

7,210 Views

adrianhodos

11 months ago

Clarification on Trigger Event Sequence
Clarification on Trigger Event Sequence

0 Replies

39 Views

Jengerer

7 days ago

What is the difference between position and velocity iteration?
What is the difference between position and velocity iteration?

2 Replies

83 Views

takdack

3 weeks ago

PhysX contacts generation bug
PhysX contacts generation bug

2 Replies

146 Views

KuDeSnik33ra

4 weeks ago

PhysX in Visual Studio 2015
PhysX in Visual Studio 2015

5 Replies

358 Views

The_Goctor

4 weeks ago

Crash on collision filtering : PX_ASSERT(fp.type != FilterPair::INVALID);
Crash on collision filtering : PX_ASSERT(fp.type != FilterPair::INVALID);

0 Replies

37 Views

grandYann

2 weeks ago

PhysX runs slower on a faster machine
PhysX runs slower on a faster machine

0 Replies

72 Views

freshquiz

2 weeks ago

3.3.1 faster than 3.3.3?!
3.3.1 faster than 3.3.3?!

4 Replies

146 Views

mfechter

3 weeks ago

Marmalade SDK support
Marmalade SDK support

0 Replies

54 Views

IgorAleftinovich

2 weeks ago

VS2015
VS2015

1 Replies

143 Views

S-Michael

4 weeks ago

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