DirectX and Direct Compute

Nvidia Flex w/ DirectX Controls
Nvidia Flex w/ DirectX Controls

0 Replies

47 Views

johnjmac2005

2 weeks ago

nVidia Aftermath 1.3 crash with DX12
nVidia Aftermath 1.3 crash with DX12

1 Replies

144 Views

olivier.tanter

2 months ago

ShadowWorks uses left-handed view and projection matrices
ShadowWorks uses left-handed view and projection matrices

0 Replies

93 Views

ershav

1 month ago

投影融合哪位大神会,可以有偿求助
投影融合哪位大神会,可以有偿求助

0 Replies

101 Views

228376300

2 months ago

GeForce Driver Bug on DX11, causing flickering and other problems
GeForce Driver Bug on DX11, causing flickering and other problems

1 Replies

262 Views

Esenthel

5 months ago

DirectCompute driver for nVidia K40c?
DirectCompute driver for nVidia K40c?

0 Replies

147 Views

dd9qs8h

3 months ago

Direct3D 11 "Adaptive VSync"
Direct3D 11 "Adaptive VSync"

0 Replies

226 Views

benj75

4 months ago

cudaGraphicsD3D11RegisterResource returning cudaErrorInvalidDevice
cudaGraphicsD3D11RegisterResource returning cudaErrorInvalidDevice

0 Replies

282 Views

wdrollinson

5 months ago

Why IMFMediaEngine::TransferVideoFrame return E_FAIL and throw a exception on GTS 250 on 64 bit Wind
Why IMFMediaEngine::TransferVideoFrame return E_FAIL and throw a exception on GTS 250 on 64 bit Wind

9 Replies

5,141 Views

freedayman

5 years ago

Frame Profiler is gone?
Frame Profiler is gone?

0 Replies

166 Views

fpageau

6 months ago

Nvidia graphics card makes a image blur when it is rendering through Directx9.
Nvidia graphics card makes a image blur when it is rendering through Directx9.

0 Replies

304 Views

ssharma01oct

6 months ago

Stack overflow when calling ID3D11DeviceContext1::ClearView with more than 16 rectangles
Stack overflow when calling ID3D11DeviceContext1::ClearView with more than 16 rectangles

0 Replies

214 Views

llyzs

6 months ago

need help with the nvstapisvr.log file
need help with the nvstapisvr.log file

0 Replies

504 Views

malis2007

7 months ago

Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

0 Replies

3,118 Views

CaracalGames

7 months ago

Adaptive Vsync
Adaptive Vsync

1 Replies

1,190 Views

2square

5 years ago

D3D12 driver is crashing when a compute shader is executed with a power of 2 numthreads
D3D12 driver is crashing when a compute shader is executed with a power of 2 numthreads

0 Replies

524 Views

INovaeKeith

7 months ago

Handling windowed GSync properly when multiple windows are drawn from the same thread
Handling windowed GSync properly when multiple windows are drawn from the same thread

1 Replies

270 Views

Zeblote

8 months ago

Failing to use NvInterlockedAddFp32
Failing to use NvInterlockedAddFp32

1 Replies

364 Views

FlorentTournade

8 months ago

create texture cause memory leak
create texture cause memory leak

1 Replies

469 Views

libin

8 months ago

DirectDraw crash in nvd3dumx.dll
DirectDraw crash in nvd3dumx.dll

0 Replies

436 Views

OliverMeyer

8 months ago

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