DirectX and Direct Compute

GeForce Driver Bug on DX11, causing flickering and other problems
GeForce Driver Bug on DX11, causing flickering and other problems

4 Replies

446 Views

Esenthel

8 months ago

How to give GPU priority to my process?
How to give GPU priority to my process?

3 Replies

2,574 Views

vlhm

2 years ago

Nvidia Flex w/ DirectX Controls
Nvidia Flex w/ DirectX Controls

1 Replies

165 Views

johnjmac2005

4 months ago

create texture cause memory leak
create texture cause memory leak

2 Replies

681 Views

libin

11 months ago

Direct3D 11 "Adaptive VSync"
Direct3D 11 "Adaptive VSync"

1 Replies

416 Views

benj75

7 months ago

Failing to use NvInterlockedAddFp32
Failing to use NvInterlockedAddFp32

2 Replies

482 Views

FlorentTournade

11 months ago

Nvidia graphics card makes a image blur when it is rendering through Directx9.
Nvidia graphics card makes a image blur when it is rendering through Directx9.

1 Replies

386 Views

ssharma01oct

9 months ago

nVidia Aftermath 1.3 crash with DX12
nVidia Aftermath 1.3 crash with DX12

1 Replies

373 Views

olivier.tanter

5 months ago

ShadowWorks uses left-handed view and projection matrices
ShadowWorks uses left-handed view and projection matrices

0 Replies

203 Views

ershav

4 months ago

投影融合哪位大神会,可以有偿求助
投影融合哪位大神会,可以有偿求助

0 Replies

178 Views

228376300

6 months ago

DirectCompute driver for nVidia K40c?
DirectCompute driver for nVidia K40c?

0 Replies

269 Views

dd9qs8h

7 months ago

cudaGraphicsD3D11RegisterResource returning cudaErrorInvalidDevice
cudaGraphicsD3D11RegisterResource returning cudaErrorInvalidDevice

0 Replies

437 Views

wdrollinson

8 months ago

Why IMFMediaEngine::TransferVideoFrame return E_FAIL and throw a exception on GTS 250 on 64 bit Wind
Why IMFMediaEngine::TransferVideoFrame return E_FAIL and throw a exception on GTS 250 on 64 bit Wind

9 Replies

5,312 Views

freedayman

5 years ago

Frame Profiler is gone?
Frame Profiler is gone?

0 Replies

234 Views

fpageau

9 months ago

Stack overflow when calling ID3D11DeviceContext1::ClearView with more than 16 rectangles
Stack overflow when calling ID3D11DeviceContext1::ClearView with more than 16 rectangles

0 Replies

267 Views

llyzs

9 months ago

need help with the nvstapisvr.log file
need help with the nvstapisvr.log file

0 Replies

653 Views

malis2007

10 months ago

Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

0 Replies

3,951 Views

CaracalGames

10 months ago

Adaptive Vsync
Adaptive Vsync

1 Replies

1,249 Views

2square

5 years ago

D3D12 driver is crashing when a compute shader is executed with a power of 2 numthreads
D3D12 driver is crashing when a compute shader is executed with a power of 2 numthreads

0 Replies

809 Views

INovaeKeith

11 months ago

Handling windowed GSync properly when multiple windows are drawn from the same thread
Handling windowed GSync properly when multiple windows are drawn from the same thread

1 Replies

331 Views

Zeblote

11 months ago

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