DirectX and Direct Compute

投影融合哪位大神会,可以有偿求助
投影融合哪位大神会,可以有偿求助

0 Replies

42 Views

228376300

2 weeks ago

GeForce Driver Bug on DX11, causing flickering and other problems
GeForce Driver Bug on DX11, causing flickering and other problems

1 Replies

173 Views

Esenthel

3 months ago

DirectCompute driver for nVidia K40c?
DirectCompute driver for nVidia K40c?

0 Replies

106 Views

dd9qs8h

1 month ago

Direct3D 11 "Adaptive VSync"
Direct3D 11 "Adaptive VSync"

0 Replies

72 Views

benj75

2 months ago

cudaGraphicsD3D11RegisterResource returning cudaErrorInvalidDevice
cudaGraphicsD3D11RegisterResource returning cudaErrorInvalidDevice

0 Replies

197 Views

wdrollinson

3 months ago

Why IMFMediaEngine::TransferVideoFrame return E_FAIL and throw a exception on GTS 250 on 64 bit Wind
Why IMFMediaEngine::TransferVideoFrame return E_FAIL and throw a exception on GTS 250 on 64 bit Wind

9 Replies

4,923 Views

freedayman

5 years ago

Frame Profiler is gone?
Frame Profiler is gone?

0 Replies

128 Views

fpageau

4 months ago

Nvidia graphics card makes a image blur when it is rendering through Directx9.
Nvidia graphics card makes a image blur when it is rendering through Directx9.

0 Replies

226 Views

ssharma01oct

4 months ago

Stack overflow when calling ID3D11DeviceContext1::ClearView with more than 16 rectangles
Stack overflow when calling ID3D11DeviceContext1::ClearView with more than 16 rectangles

0 Replies

136 Views

llyzs

4 months ago

need help with the nvstapisvr.log file
need help with the nvstapisvr.log file

0 Replies

298 Views

malis2007

5 months ago

Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

0 Replies

2,304 Views

CaracalGames

5 months ago

Adaptive Vsync
Adaptive Vsync

1 Replies

1,079 Views

2square

4 years ago

D3D12 driver is crashing when a compute shader is executed with a power of 2 numthreads
D3D12 driver is crashing when a compute shader is executed with a power of 2 numthreads

0 Replies

300 Views

INovaeKeith

5 months ago

Handling windowed GSync properly when multiple windows are drawn from the same thread
Handling windowed GSync properly when multiple windows are drawn from the same thread

1 Replies

184 Views

Zeblote

6 months ago

Failing to use NvInterlockedAddFp32
Failing to use NvInterlockedAddFp32

1 Replies

294 Views

FlorentTournade

6 months ago

create texture cause memory leak
create texture cause memory leak

1 Replies

321 Views

libin

6 months ago

DirectDraw crash in nvd3dumx.dll
DirectDraw crash in nvd3dumx.dll

0 Replies

290 Views

OliverMeyer

6 months ago

D3D11 DeviceContext::Unmap Internals
D3D11 DeviceContext::Unmap Internals

0 Replies

318 Views

hiya83

7 months ago

Driver crash on GTX 760
Driver crash on GTX 760

0 Replies

552 Views

rvkennedy

7 months ago

VXGI crash when used with DX12
VXGI crash when used with DX12

0 Replies

293 Views

fabiopolimeni

8 months ago

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