I’m moving from 3.3 to 3.4 and got an issue.
Triangle mesh shape became flat. In debug I can see that mesh for PxTriangleMeshGeometry has normal coordinates and bounding box has normal dimensions.
Looks like box shapes are creating good. But mesh and convex shapes has issues. Like one coordinate doesn’t have difference in values.
Have you tried reading the vertex positions back in from the convex mesh and comparing them to the pre-cooked vertices to see exactly what is different?
Thanks a lot. Sorry. My fault.
I should know that better to use old debuggers :). When I was working with PhysX 2.x I used debugger from 1.8 because it was light and easy to use…
Btw guys from NVidia you have issues in last PVD.