I’m using 3ds Max to create and export HairWorks.I created a morpher animation below the Hairworks. But after I imported the FBX and APX into unity, the hair didn’t move with the model. So is there any solutions about this issuses?
i need a answer too
i asked the GitHub they say
In HairWorks1.4, you can pass morphed vertices and normals of growth mesh to a HairWorks instance.