BlendShape /Morpher issuses with Hairworks in Unity

I’m using 3ds Max to create and export HairWorks.I created a morpher animation below the Hairworks. But after I imported the FBX and APX into unity, the hair didn’t move with the model. So is there any solutions about this issuses?

i need a answer too

i asked the GitHub they say

In HairWorks1.4, you can pass morphed vertices and normals of growth mesh to a HairWorks instance.