NVIDIA® Linux Graphics Debugger 2.1 is now available

NVIDIA® Linux Graphics Debugger 2.1 is now available for download in the NVIDIA Registered Developer Program. This maintenance release adds support for the Fedora 25 OS and fixes a number of bugs. Enjoy!

The NVIDIA® Linux Graphics Debugger has been updated with these new version 2 features:

2.1 Features and Improvements:
• Support for Fedora 25 (x64 only)
• Fixes:
> Deadlock when debugging multithreaded rendering applications
> Crash when UE4 applications exit
> Bug when “Null fragment test” when program pipeline is used
> Issues with “Linked Programs View”

2.0 Features
• Frame debugging and profiling can be done on the latest Pascal family of GPUs (Requires a Linux driver version 370.23 or higher)
• The Range Profiler is a powerful new view for determining how your application utilizes the GPU
> All new performance library for improved GPU instrumentation as well as collection speed and accuracy
> Improved data mining allowing the user to construct ranges from sections of the scene based on predefined or user-defined criteria
> Elapsed GPU time is reported for each range, as well as hardware statistics detailing how efficiently the GPU was used
• Added new Disable Depth Test and Disable Cull Face performance tests
• Better support for GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect, and other extensions
• Improved Resources View UI, including side by side selection and resource inspection
• Improved the Geometry View with powerful visualization capabilities and automated detection of vertex buffer data errors
• Added Issues column to the Events View to point out potential bugs and performance issues, correlated to the event stream
• Frame Debugger now has a Capture Next Frame feature to help track down intermittent issues
• Users can now retry capture if unsupported OpenGL operations are encountered

See all the features of the Linux Graphics Debugger and download it today!
https://developer.nvidia.com/linux-graphics-debugger
To download this version, you must be a member of the NVIDIA Developer Program and signed into your account.