/**
\brief Class to define the scale at which simulation runs. Most simulation tolerances are
calculated in terms of the values here.
\note if you change the simulation scale, you will probablly also wish to change the scene’s
default value of gravity, and stable simulation will probably require changes to the scene’s
bounceThreshold also.
*/
class PxTolerancesScale
The default of Vehicle Sample is meter metric,But I find the UE4 use centimeter.
I have to simulate the vehicle in centimeter
so which other value should I set after setting the PxTolerancesScale,in order to simulate in the right way the comment - change the scene’s default value of gravity, and stable simulation will probably require changes to the scene’s bounceThreshold