I am trying to use the new version of your software with OpenGL in Visual Studio 2010 on Windows 10 with GeForce 960 GTX. Unfortunately all texture windows are displaying in quarter size. See image at: [url]https://imgur.com/a/Khnmp[/url]
We don’t have this problem with previous versions of your software.
Also GLSL shader debugging still does not work on (any?) my GPU.
sorry for the late reply, I had my hands full. I don’t think this issue has to do with the OpenGL application itself. It is probably some OS setting.
However I have cooked up a small example in Visual Studio 2015. You can find it on this link.