We have code working code
glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState(GL_INDEX_ARRAY);
glEnableClientState( GL_NORMAL_ARRAY );
glFEBindBufferARB( GL_ARRAY_BUFFER_ARB, uiVBOVerts );
glVertexPointer(3, GL_FLOAT, 0, NULL);
glFEBindBufferARB( GL_ARRAY_BUFFER_ARB, uiVBONorms);
glNormalPointer(GL_FLOAT, 0, NULL);
glColor4fv(rgba);
glFEBindBufferARB(GL_ELEMENT_INDEX_ARRAY, uiIBOElemArray);
glDrawElements(GL_TRIANGLES, uiNbTris * 3, GL_UNSIGNED_INT, 0);
glFEBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
glFEBindBufferARB(GL_ELEMENT_INDEX_ARRAY, 0);
glDisableClientState( GL_VERTEX_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
glDisableClientState(GL_INDEX_ARRAY);
The same code is working for other graphics cards.
But it is crashing for NVIDIA GEFORCE GT 330.
Can some one help me in understanding the issue here