NVIDIA® Linux Graphics Debugger 2.2 is now available.
[b]NVIDIA® Linux Graphics Debugger 2.2[/b] is now available for download in the NVIDIA Registered Developer Program. This release adds enhancements to the Performance Dashboard, API Inspector, Events, and Target views as well as improvements in shader performance, frame capture serialization, remote debugging, and unsupported function logging. This, along will a number of bug fixes and workflow improvements makes version 2.2 the best Linux Graphics Debugger yet. The NVIDIA® Linux Graphic Debugger has been updated with these new version 2 features: v2.2 Features and Improvements: • Visualize draw call per primitive count using the new [B]Batch Histogram[/B] View • View [B]query object results[/b] and [B]conditional rendering results[/b] in the [B]API Inspector[/B] View • Enhanced visual experience with new [B]Color Theme[/B] and [B]timeline unit[/B] selection support • Improved [B]Frame Capture Serialization[/B] with new options • New [B]Insert Clea[/B]r command on the [B]Target View[/B] helps visually isolate the event actions that follow • Visualize host or client side [B]memory modifications[/B] in the Events view[/B] • Logging of all unsupported functions encountered • [B]Improved shader performance[/B] when large amount of sampler and uniforms are used • More robust [B]remote debugging[/B] with improved SSH connection 2.1 Features and Improvements: • Support for [B]Fedora 25[/B] (x64 only) • Fixes: ○ Deadlock when debugging multithreaded rendering applications ○ Crash when UE4 applications exit ○ Bug when “Null fragment test” when program pipeline is used ○ Issues with “Linked Programs View” 2.0 Features • Frame debugging and profiling can be done on the latest [B]Pascal[/B] family of GPUs (Requires a Linux driver version 370.23 or higher) • The [B]Range Profiler[/B] is a powerful new view for determining how your application utilizes the GPU ○ All new performance library for improved GPU instrumentation as well as collection speed and accuracy ○ Improved data mining allowing the user to construct ranges from sections of the scene based on predefined or user-defined criteria ○ Elapsed GPU time is reported for each range, as well as hardware statistics detailing how efficiently the GPU was used • Added new [B]Disable Depth Test[/B] and [B]Disable Cull Face[/B] performance tests • Better support for [B]GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect[/B], and other extensions • Improved [B]Resources View[/B] UI, including side by side selection and resource inspection • Improved the [B]Geometry View[/B] with powerful visualization capabilities and automated detection of vertex buffer data errors • Added Issues column to the [B]Events View[/B] to point out potential bugs and performance issues, correlated to the event stream • Frame Debugger now has a [B]Capture Next Frame[/B] feature to help track down intermittent issues • Users can now [B]retry capture[/B] if unsupported OpenGL operations are encountered See all the features of the Linux Graphics Debugger and download it today! https://developer.nvidia.com/linux-graphics-debugger To download this version, you must be a member of the NVIDIA Developer Program and signed into your account.
NVIDIA® Linux Graphics Debugger 2.2 is now available for download in the NVIDIA Registered Developer Program.
This release adds enhancements to the Performance Dashboard, API Inspector, Events, and Target views as well as improvements in shader performance, frame capture serialization, remote debugging, and unsupported function logging. This, along will a number of bug fixes and workflow improvements makes version 2.2 the best Linux Graphics Debugger yet.

The NVIDIA® Linux Graphic Debugger has been updated with these new version 2 features:

v2.2 Features and Improvements:
• Visualize draw call per primitive count using the new Batch Histogram View
• View query object results and conditional rendering results in the API Inspector View
• Enhanced visual experience with new Color Theme and timeline unit selection support
• Improved Frame Capture Serialization with new options
• New Insert Clear command on the Target View helps visually isolate the event actions that follow
• Visualize host or client side memory modifications in the Events view[/B]
• Logging of all unsupported functions encountered
Improved shader performance when large amount of sampler and uniforms are used
• More robust remote debugging with improved SSH connection

2.1 Features and Improvements:
• Support for Fedora 25 (x64 only)
• Fixes:
○ Deadlock when debugging multithreaded rendering applications
○ Crash when UE4 applications exit
○ Bug when “Null fragment test” when program pipeline is used
○ Issues with “Linked Programs View”

2.0 Features
• Frame debugging and profiling can be done on the latest Pascal family of GPUs (Requires a Linux driver version 370.23 or higher)
• The Range Profiler is a powerful new view for determining how your application utilizes the GPU
○ All new performance library for improved GPU instrumentation as well as collection speed and accuracy
○ Improved data mining allowing the user to construct ranges from sections of the scene based on predefined or user-defined criteria
○ Elapsed GPU time is reported for each range, as well as hardware statistics detailing how efficiently the GPU was used
• Added new Disable Depth Test and Disable Cull Face performance tests
• Better support for GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect, and other extensions
• Improved Resources View UI, including side by side selection and resource inspection
• Improved the Geometry View with powerful visualization capabilities and automated detection of vertex buffer data errors
• Added Issues column to the Events View to point out potential bugs and performance issues, correlated to the event stream
• Frame Debugger now has a Capture Next Frame feature to help track down intermittent issues
• Users can now retry capture if unsupported OpenGL operations are encountered

See all the features of the Linux Graphics Debugger and download it today!
https://developer.nvidia.com/linux-graphics-debugger
To download this version, you must be a member of the NVIDIA Developer Program and signed into your account.

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Posted 10/05/2017 10:00 PM   
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