Hi,
I’m trying to prevent the jumping caused by rigid bodies’ intersection.
It can be implemented by something like impluse clipping or soft contact, but there is nothing similary in the PxMaterial class.
Hi,
I’m trying to prevent the jumping caused by rigid bodies’ intersection.
It can be implemented by something like impluse clipping or soft contact, but there is nothing similary in the PxMaterial class.
I think there is parameter called MaxDepenetrationVelocity
Thanks Racoon1!
It works almost what I want.