With 3ds Max 2018 and the V-ray 3.60, I ran a simple rendering job where the frame size is HD (1920x1080). On a Sandybridge 8-core cpu (with hyperthreading it is 16) which is rather an old CPU, the redering took 16 mintes.
I also, ran that on a PNY Quadro M2000 and I checked that the GPU is fully loaded. It took 13 minutes to finish the job!
actually have the same question. So there are a lot commercial renderfarm [url]https://rentrender.com/gpu-render-farms-list/[/url] and CPU time cost more than CPU time. But when ask them about difference all says something like that “All depends on … 1000000 detail”
Assuming that this is a single GPU installed in the system, there is a load placed on the GPU as a display device as well.
Please reference this information Documentation - Chaos Help
There are options for hybrid mode and optimizing your workflow to improve render performance.
Thanks
So that actually confirms what I achieved.
An important question now is that why a $400 gpu defeated from a $200 cpu while the cpu is rather old and the application is actually GPU friendly.
I have another experience with Abaqus (engineering software) where the M2000 runtime was about 25 minutes while using 4 cores of the cpu had 10 minutes.
May I ask In what circumstance, using M2000 is beneficial?
Mansoor from Nvidea Tech support chat has sent me here with my issue.
For some reason my graphics crash and I get artefacts all over my screen when using Vray for CPU based rendering. I find this bizarre as the GPU is only under 3-4% load. What is causing this and how do we fix it?
Ive tried all of Chaos Group suggestions. Ive spent £800 on upgrading my system. Ive had my system fully diagnosed and every piece of hardware tested. The repair shop fixed it by installing an older version of windows 10. I installed the latest drivers and my software. The issue is there again. This only happens when I do CPU rendering with Vray ADV 3.6. GPU rendering is fine. GPU simulation is fine with realflow.