Hello, I am a beginner programmer.
I use an NVS 810 graphics card.
I would like to implement the image through a project on a curved screen now.
So I want to use Warp and Blend from NVIDIA Developer and I have some questions.
First, I check to NVIDIA’s reference (S0322-Warping-Blending-for-Multi-Display-Systems).
This reference is said to create distorted meshes and texture coordinates through the camera.
However, there is no detailed information about camera calibration.
I want to know how to implement a grid through a camera.
Secondly, I looked for a way to blend between the two Vertices with values.
According to our design, there is a 350mm overlap between the two screens, and I want to know how to blend exactly 350mm.
For this part I can check the Nvidia reference document and use the NV_MOSAIC_TOPO part, but my mistake makes me wonder if the GPU will be broken.
I want to know the exact blend method.
I’m a beginner and I’m sorry. Please reply.
Thanks.