Greetings! For those interested, we have posted the videos of several talks about OptiX from the Siggraph 2019 session titled “GPU Ray Tracing for Film and Design”
Eric Enderton, “Introduction”
https://developer.nvidia.com/siggraph/2019/video/sig910-vid
Steve Parker, “OptiX: A New Look” [ungated]
Vladimir Koylazov, “V-Ray GPU Acceleration with the Latest OptiX” [ungated]
https://developer.nvidia.com/siggraph/2019/video/sig912-vid
David Hart, “Texture Paging in OptiX”
https://developer.nvidia.com/siggraph/2019/video/sig913-vid
Adrien Herubel, “Bringing the Arnold Renderer to the GPU” [ungated]
https://developer.nvidia.com/siggraph/2019/video/sig914-vid
David Hart, “OptiX Performance Tools and Tricks”
Ignacio Llamas, “The Omniverse RTX Real-Time Ray Tracer”
https://developer.nvidia.com/siggraph/2019/video/sig916-vid
Additional sessions & talks about OptiX, RTX, and ray tracing are being posted here.
SIGGRAPH 2022 Conference | August 8-11 | NVIDIA (I believe they’re not all posted yet, and that more are coming.)
John Stone, “Interactive and Cinematic Ray Tracing of Cellular and Molecular Biology with OptiX and RTX Acceleration”
https://developer.nvidia.com/siggraph/2019/video/sig919-vid
Lutz Kettner, “Adding RTX acceleration to Iray with OptiX”
https://developer.nvidia.com/siggraph/2019/video/sig920-vid
–
David.