CUDA VS Wizard 2.0 Release
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[url="https://sourceforge.net/projects/cudavswizard/files/"]https://sourceforge.net/projects/cudavswizard/files/[/url]
2.2 beta :

[url="http://forums.nvidia.com/index.php?showtopic=155412"]http://forums.nvidia.com/index.php?showtopic=155412[/url]

______________________________________________________

This version is 2.0 Release.

Update log:

1. Set the default "CUDA -> Advanced -> GPU Architecture Compile Name" as "1.0(virtual) Arch", You may change it depends on your system.

2. Set the default "CUDA -> Advanced -> GPU Architecture Code Name" as "1.0(hardware) code", You may change it depends on your system.

3. Set the default "CUDA -> Output -> Inern Mode" as "Real" in Debug & Release;

4. Support creating .cu files in any directory, not only in project directory.

5. Add support Visual Studio 2008.

Any problem please let me know.

CUDA_VS_Wizard_W32.2.0.zip MD5: 2ded2fb27718a019d3926bf921554224
//CUDA_VS_Wizard_W64.2.0.zip MD5: 14a377baf92564beab5bccd0e357825e there is a bug in the x64&vs2008
so update w64.2.0.1.zip fixed this bug.
https://sourceforge.net/projects/cudavswizard/files/

2.2 beta :



http://forums.nvidia.com/index.php?showtopic=155412



______________________________________________________



This version is 2.0 Release.



Update log:



1. Set the default "CUDA -> Advanced -> GPU Architecture Compile Name" as "1.0(virtual) Arch", You may change it depends on your system.



2. Set the default "CUDA -> Advanced -> GPU Architecture Code Name" as "1.0(hardware) code", You may change it depends on your system.



3. Set the default "CUDA -> Output -> Inern Mode" as "Real" in Debug & Release;



4. Support creating .cu files in any directory, not only in project directory.



5. Add support Visual Studio 2008.



Any problem please let me know.



CUDA_VS_Wizard_W32.2.0.zip MD5: 2ded2fb27718a019d3926bf921554224

//CUDA_VS_Wizard_W64.2.0.zip MD5: 14a377baf92564beab5bccd0e357825e there is a bug in the x64&vs2008

so update w64.2.0.1.zip fixed this bug.

#1
Posted 11/30/2008 03:23 PM   
Thank you for providing wizard. I have installled it and runed sample. It is perfect.

As an example, I add simpleGL.cu and simpleGL_kernel.cu(which are in SDK). On linking, it make error below

1>simpleGL.obj : error LNK2001: unresolved external symbol __imp__glewIsSupported
1>simpleGL.obj : error LNK2001: unresolved external symbol __imp__glewInit
1>simpleGL.obj : error LNK2001: unresolved external symbol __imp____glewBufferData
1>simpleGL.obj : error LNK2001: unresolved external symbol __imp____glewBindBuffer
1>simpleGL.obj : error LNK2001: unresolved external symbol __imp____glewGenBuffers
1>simpleGL.obj : error LNK2001: unresolved external symbol __imp____glewDeleteBuffers
1>simpleGL.obj : error LNK2001: unresolved external symbol __imp____glewUnmapBuffer
1>simpleGL.obj : error LNK2001: unresolved external symbol __imp____glewMapBuffer

I change property->Excluded from build of simpleGL_kernel.cu into Yes. What do I have to do?

When C++ source code include .cu, I want to know how to do setting, too.
Thank you for providing wizard. I have installled it and runed sample. It is perfect.



As an example, I add simpleGL.cu and simpleGL_kernel.cu(which are in SDK). On linking, it make error below



1>simpleGL.obj : error LNK2001: unresolved external symbol __imp__glewIsSupported

1>simpleGL.obj : error LNK2001: unresolved external symbol __imp__glewInit

1>simpleGL.obj : error LNK2001: unresolved external symbol __imp____glewBufferData

1>simpleGL.obj : error LNK2001: unresolved external symbol __imp____glewBindBuffer

1>simpleGL.obj : error LNK2001: unresolved external symbol __imp____glewGenBuffers

1>simpleGL.obj : error LNK2001: unresolved external symbol __imp____glewDeleteBuffers

1>simpleGL.obj : error LNK2001: unresolved external symbol __imp____glewUnmapBuffer

1>simpleGL.obj : error LNK2001: unresolved external symbol __imp____glewMapBuffer



I change property->Excluded from build of simpleGL_kernel.cu into Yes. What do I have to do?



When C++ source code include .cu, I want to know how to do setting, too.

#2
Posted 12/09/2008 04:13 PM   
add the GL libs into the linker properties.

you can find the libs from the example project:)
add the GL libs into the linker properties.



you can find the libs from the example project:)

#3
Posted 12/10/2008 06:05 AM   
Let me state a big THANK YOU here. This wizard works fine for me.

With your CUDA project wizard and the .cu file syntax highlighting (that is obtained by creating a usertype.dat in the Common7\IDE folder) it feels like heaven...

Christian
Let me state a big THANK YOU here. This wizard works fine for me.



With your CUDA project wizard and the .cu file syntax highlighting (that is obtained by creating a usertype.dat in the Common7\IDE folder) it feels like heaven...



Christian

#4
Posted 12/10/2008 01:24 PM   
Pleasure:)

I want to share this wizard to Nvidia, because they have the new compiler rules which is different from my wizard.

So it will make some incorrect in the future.
I want to integrate the Nvidia compiler rules with the Wizard in the later version.
Pleasure:)



I want to share this wizard to Nvidia, because they have the new compiler rules which is different from my wizard.



So it will make some incorrect in the future.

I want to integrate the Nvidia compiler rules with the Wizard in the later version.

#5
Posted 12/11/2008 07:40 AM   
is that for XP only ? is that same for Vista 64 bit too ?
is that for XP only ? is that same for Vista 64 bit too ?

#6
Posted 12/28/2008 12:57 AM   
[quote name='Rafał' post='482683' date='Dec 28 2008, 08:57 AM']is that for XP only ? is that same for Vista 64 bit too ?[/quote]

vista 64 too
[quote name='Rafał' post='482683' date='Dec 28 2008, 08:57 AM']is that for XP only ? is that same for Vista 64 bit too ?



vista 64 too

#7
Posted 12/28/2008 01:47 PM   
Thank You .

must I install before : Beta 2.1 ( all ? driver , tools , SDK ) ?
must I install after Your Wizard ?

I have problem else one . I have FX 4600 . If i do not run FTT Ocean , "Error finding shader file" . What need I ?
I now . In my FX 4600 have extended shaders , that is a different power beetween GeForce and Quadro FX , how can i take it for CUDA ?

Rafał
Thank You .



must I install before : Beta 2.1 ( all ? driver , tools , SDK ) ?

must I install after Your Wizard ?



I have problem else one . I have FX 4600 . If i do not run FTT Ocean , "Error finding shader file" . What need I ?

I now . In my FX 4600 have extended shaders , that is a different power beetween GeForce and Quadro FX , how can i take it for CUDA ?



Rafał

#8
Posted 12/28/2008 09:26 PM   
[quote name='Rafał' post='483037' date='Dec 29 2008, 05:26 AM']Thank You .

must I install before : Beta 2.1 ( all ? driver , tools , SDK ) ?
must I install after Your Wizard ?

I have problem else one . I have FX 4600 . If i do not run FTT Ocean , "Error finding shader file" . What need I ?
I now . In my FX 4600 have extended shaders , that is a different power beetween GeForce and Quadro FX , how can i take it for CUDA ?

Rafał[/quote]

1. before or after both are OK.
2. sorry,i don't have FX 4600...
[quote name='Rafał' post='483037' date='Dec 29 2008, 05:26 AM']Thank You .



must I install before : Beta 2.1 ( all ? driver , tools , SDK ) ?

must I install after Your Wizard ?



I have problem else one . I have FX 4600 . If i do not run FTT Ocean , "Error finding shader file" . What need I ?

I now . In my FX 4600 have extended shaders , that is a different power beetween GeForce and Quadro FX , how can i take it for CUDA ?



Rafał



1. before or after both are OK.

2. sorry,i don't have FX 4600...

#9
Posted 12/29/2008 07:33 AM   
[quote name='Rafał' post='483037' date='Dec 28 2008, 10:26 PM']I now . In my FX 4600 have extended shaders , that is a different power beetween GeForce and Quadro FX , how can i take it for CUDA ?[/quote]
I have never heard of extended shaders. For CUDA Geforce and Quadro are the same, what matters is compute capability, and FX4600 is as far as I know compute capability 1.0 (like 8800GTX)
[quote name='Rafał' post='483037' date='Dec 28 2008, 10:26 PM']I now . In my FX 4600 have extended shaders , that is a different power beetween GeForce and Quadro FX , how can i take it for CUDA ?

I have never heard of extended shaders. For CUDA Geforce and Quadro are the same, what matters is compute capability, and FX4600 is as far as I know compute capability 1.0 (like 8800GTX)

greets,
Denis

#10
Posted 12/29/2008 07:47 AM   
Thank You

I think about two-way shader in FX 4600 . Cut by cross object in real time ( hardware ) who have interior elements . In sufficient GeForce You may make it same as Quadro but with bigger delayed time ( software ) . In GeForce You do not Cut by cross object , You looking for object ( software slides ) . How can I use it for FX 4600 .
Rafał
Thank You



I think about two-way shader in FX 4600 . Cut by cross object in real time ( hardware ) who have interior elements . In sufficient GeForce You may make it same as Quadro but with bigger delayed time ( software ) . In GeForce You do not Cut by cross object , You looking for object ( software slides ) . How can I use it for FX 4600 .

Rafał

#11
Posted 12/29/2008 09:13 PM   
[quote name='Rafał' post='483479' date='Dec 29 2008, 10:13 PM']Thank You

I think about two-way shader in FX 4600 . Cut by cross object in real time ( hardware ) who have interior elements . In sufficient GeForce You may make it same as Quadro but with bigger delayed time ( software ) . In GeForce You do not Cut by cross object , You looking for object ( software slides ) . How can I use it for FX 4600 .
Rafał[/quote]
It is the same hardware Geforce and Quadro. Only the BIOS (and driver) differ. For CUDA they are the same.
[quote name='Rafał' post='483479' date='Dec 29 2008, 10:13 PM']Thank You



I think about two-way shader in FX 4600 . Cut by cross object in real time ( hardware ) who have interior elements . In sufficient GeForce You may make it same as Quadro but with bigger delayed time ( software ) . In GeForce You do not Cut by cross object , You looking for object ( software slides ) . How can I use it for FX 4600 .

Rafał

It is the same hardware Geforce and Quadro. Only the BIOS (and driver) differ. For CUDA they are the same.

greets,
Denis

#12
Posted 12/29/2008 10:06 PM   
What is a different between BIOS Quadro and GeForce . Soory i see benchmark and this shader . Look for Sisoft Sandra and in documentation .
Rafał
What is a different between BIOS Quadro and GeForce . Soory i see benchmark and this shader . Look for Sisoft Sandra and in documentation .

Rafał

#13
Posted 12/29/2008 11:41 PM   
i can run only in Wizard w32 CUDA , I cannot open Wizard w64 CUDA 64 .
I have Vista 64 bit and Visual Studio 2008 . Can I help me ?
Rafał
i can run only in Wizard w32 CUDA , I cannot open Wizard w64 CUDA 64 .

I have Vista 64 bit and Visual Studio 2008 . Can I help me ?

Rafał

#14
Posted 12/30/2008 01:23 AM   
[quote name='Rafał' post='483524' date='Dec 30 2008, 12:41 AM']What is a different between BIOS Quadro and GeForce . Soory i see benchmark and this shader . Look for Sisoft Sandra and in documentation .
Rafał[/quote]
We are talking about CUDA here, Quadro and Geforce are the same apart from memory size & speed with respect to CUDA. No matter what Sisoft Sandra tells you.
CUDA != shaders, so maybe shaders can do more on Quadro, but CUDA is the same on both.
People have in the past put a Quadro BIOS on their Geforce and get a boost in OpenGL performance.
[quote name='Rafał' post='483524' date='Dec 30 2008, 12:41 AM']What is a different between BIOS Quadro and GeForce . Soory i see benchmark and this shader . Look for Sisoft Sandra and in documentation .

Rafał

We are talking about CUDA here, Quadro and Geforce are the same apart from memory size & speed with respect to CUDA. No matter what Sisoft Sandra tells you.

CUDA != shaders, so maybe shaders can do more on Quadro, but CUDA is the same on both.

People have in the past put a Quadro BIOS on their Geforce and get a boost in OpenGL performance.

greets,
Denis

#15
Posted 12/30/2008 06:33 AM   
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