DirectX Compute Shader Example Code

Hi,
I am very interested in looking into Compute shader example code for DirectX10. Any chance that you guys will release some examples? I am aware of the example in the March SDK.

  • Wolf

Look at this:
[url=“DirectX 11 Compute Shader tutorial - Graphics and GPU Programming - GameDev.net”]http://www.gamedev.net/community/forums/to...topic_id=516043[/url]

Thanks for the link! I am looking into good examples how to implement particle systems with the Compute Shader for DX 10 cards … a good starting point would help me.

I read that link and I really appreciate you don’t have to do all that stuff in CUDA :)
Why is stuff from Microsoft always soooo complicated?

Well, because this is MICROSOFT.
What Doesn’t Kill You Makes You… Stranger :D

Oh my god, i´ve just finished my CUDA project and now Ive seen ComputeShader Example from DX11 DSK and… what is that??? its so dificult, i prefer CUDA thousand times, developers should stay with CUDA, damm Microsoft!, what kind of code do you want people to write!!

Hi there,

I’ve written up a brief primer on programming DirectCompute. Its very basic intended for those who may not have seen DirectX programming previously at all.

[url=“Best Open Source Mac Software 2022”]Best Open Source Mac Software 2022

Its a wiki page and so if there’s parts people would like to add or comment on, feel free to contact me for wiki write access.

Cheers!
-James

But for guys who are familar with DX10/11 programming,DXCompute may also be a good choice since the code style is similar and easier to intergrate into a DX Graphics app.

You can download the GPU Computing SDK here: http://developer.nvidia.com/object/get-opencl.html

Aside from OpenCL, it also includes C for Cuda and DirectCompute samples.

And I suppose you mean DirectX11? Compute Shaders can work on DirectX10 hardware (CS4.0), but only through the DirectX11 API.