NVIDIA at SIGGRAPH 2009
NVIDIA has a strong presence at Siggraph this year, and there are several events that may be of interest to CUDA and other GPU developers. See you there!

Tuesday, 4 August

4:30 pm - 6:30 pm
Birds of a Feather: OpenCL
Room 263 Ernest N. Memorial Convention Center

Meet designers and implementers of this significant new standard for heterogeneous parallel programming on GPUs and CPUs, and learn how OpenCL inter-operates with OpenGL, enabling advanced, cross-platform, visual computing applications.

[url="http://www.khronos.org/news/events/detail/siggraph_2009_new_orleans/"]http://www.khronos.org/news/events/detail/...09_new_orleans/[/url]


5:00 pm -6:00 pm
Birds of a Feather: Interactive Ray Tracing
Waterbury Ballroom Sheraton New Orleans

A variety of academic and industry leaders provide presentations and demos, with questions and discussions encouraged.


Wednesday, 5 August

8:30-9:30am
Advances in GPU-based Image Processing and Computer Vision
James Fung

1:30-2:30pm
Alternative Rendering Pipelines on NVIDIA CUDA
Andrei Tatarinov and Alexander Kharlamov

2:45-3:45pm
Efficient Ray Tracing on NVIDIA GPUs
Steve Parker and Phillip Miller


Thursday

1:45-5:30pm
Course: Beyond Programmable Shading II

This second course in the series Beyond Programmable Shading presents the state of the art in combining traditional rendering API usage with advanced task- and data-parallel computation to increase the image quality of interactive graphics.


For the full list see:
[url="http://developer.nvidia.com/object/siggraph-2009.html"]http://developer.nvidia.com/object/siggraph-2009.html[/url]
NVIDIA has a strong presence at Siggraph this year, and there are several events that may be of interest to CUDA and other GPU developers. See you there!



Tuesday, 4 August



4:30 pm - 6:30 pm

Birds of a Feather: OpenCL

Room 263 Ernest N. Memorial Convention Center



Meet designers and implementers of this significant new standard for heterogeneous parallel programming on GPUs and CPUs, and learn how OpenCL inter-operates with OpenGL, enabling advanced, cross-platform, visual computing applications.



http://www.khronos.org/news/events/detail/...09_new_orleans/





5:00 pm -6:00 pm

Birds of a Feather: Interactive Ray Tracing

Waterbury Ballroom Sheraton New Orleans



A variety of academic and industry leaders provide presentations and demos, with questions and discussions encouraged.





Wednesday, 5 August



8:30-9:30am

Advances in GPU-based Image Processing and Computer Vision

James Fung



1:30-2:30pm

Alternative Rendering Pipelines on NVIDIA CUDA

Andrei Tatarinov and Alexander Kharlamov



2:45-3:45pm

Efficient Ray Tracing on NVIDIA GPUs

Steve Parker and Phillip Miller





Thursday



1:45-5:30pm

Course: Beyond Programmable Shading II



This second course in the series Beyond Programmable Shading presents the state of the art in combining traditional rendering API usage with advanced task- and data-parallel computation to increase the image quality of interactive graphics.





For the full list see:

http://developer.nvidia.com/object/siggraph-2009.html

#1
Posted 08/02/2009 06:27 PM   
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