Context Switch
Is a context switch between D3D11 Computer Shaders and the D3D11 graphics pipeline cheaper than a context switch between CUDA and D3D11/OpenGL graphics pipeline?
Is a context switch between D3D11 Computer Shaders and the D3D11 graphics pipeline cheaper than a context switch between CUDA and D3D11/OpenGL graphics pipeline?

#1
Posted 08/24/2011 11:13 AM   
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