GPU rigid body pipeline, 100k convex bodies in realtime, open source

You can simulate 100k rigid bodies on the GPU, using OpenCL. It works with recent drivers on Fermi or Kepler (and Radeons):

video: OpenCL gpu rigidbody pipeline, 64.000 boxes and convex barrels on a Tahiti at 25 frames/sec - YouTube

source and binary: https://github.com/erwincoumans/experiments/downloads