Is there a way to debug HLSL shaders, including compute shaders, with one Nvidia discrete graphics unit? I see that the Nsight currently requires two units for debugging but is there a way to emulate another graphics device? Are there other tools that can debug HLSL with one device.
Apparently Visual Studios 2012 has a fairly beta hlsl debugger built in but as far as I know this requires an installation of .Net (x.5). And anything .net (x.5) does not work well with existing projects.
Its kind of a pain to remote onto other machines, and its hard to find a group of graphics cards that have all the same capabilities that you want to test.
Thanks!