No shader debugging when using d3dcompiler_46 on Nsight 3.0 RC1
Shaders compiled with the new d3dcompiler_46 in the Windows 8 SDK are not debuggable in Nsight 3.0 RC1. Here's a pic of the (d3dcompiler_46) shaders incorrectly marked as ASM, which gives a 'No debuggable shader associated with the requested pixel' message: [img]https://dl.dropbox.com/u/16756169/devpics/bad_symbols_d3dcompiler46.jpg[/img] and here's a pic of the same shaders correctly compiled with the older d3dcompiler_43 (i.e. with D3DX11CompileFromFile): [img]https://dl.dropbox.com/u/16756169/devpics/good_symbols_d3dcompiler43.JPG[/img] Is there anything I can do on my machine to fix this?
Shaders compiled with the new d3dcompiler_46 in the Windows 8 SDK are not debuggable in Nsight 3.0 RC1.

Here's a pic of the (d3dcompiler_46) shaders incorrectly marked as ASM, which gives a 'No debuggable shader associated with the requested pixel' message:

Image


and here's a pic of the same shaders correctly compiled with the older d3dcompiler_43 (i.e. with D3DX11CompileFromFile):

Image

Is there anything I can do on my machine to fix this?

#1
Posted 02/05/2013 11:52 PM   
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