I am dynamically creating the source for a shader in my code. When I run Nsight I can find the event when the shader is used; I can view the source but if I set a breakpoint it shows as disabled (red ring not filled red).
How do I set the a breakpoint.
I have another shader which is a constant string in the code and I can set the breakpoint for it.
Would you mind providing the following information:
- Nsight version
- Windows version and bitness
- GPU
- Targeted OpenGL version
A reproducible binary and/or source could help a lot.
-Jeff
Hi Jeff,
I can send you the source and exe - where do I post it
Tony
Hi Jeff,
I compiled the second shader from 2 constant strings in the program and I could set a break boint without any trouble.