Nsight 3.1 and OpenGL > 4.2

Does anyone know if the new Nsight 3.1 is supposed to support OpenGL 4.3 and 4.4 (minus compute shaders)? I can’t find it mentioned anywhere explicitly.

Hi Randall,

Nsight 3.1 doesn’t support OpenGL 4.3 yet. We are working towards it but don’t expect anything before early next year. Thanks for your interest. -s

What about 430 core shaders? Is Nsight able to handle them?

Hi,

This is what we support: [url=“http://docs.nvidia.com/nsight-visual-studio-edition/Nsight_Visual_Studio_Edition_User_Guide.htm#Graphics_OGL_Functions.htm”]http://docs.nvidia.com/nsight-visual-studio-edition/Nsight_Visual_Studio_Edition_User_Guide.htm#Graphics_OGL_Functions.htm[/url]

Hi.
Is there an “estimated release date” for support for CS please ?

and would it be possible to support GL_PRIMITIVE_RESTART_FIXED_INDEX ?

I another thread sdomine mentioned an estimated date for the next release: Visual Studio 2013 and Nsight - Nsight Visual Studio Edition - NVIDIA Developer Forums

I’m uncertain as to the status of GL_PRIMITIVE_RESTART_FIXED_INDEX support but I believe it should be very doable. I’ll look into it.

GL_PRIMITIVE_RESTART_FIXED_INDEX is supported in our next release.