I can’t add the counter “D3D frame time” to my HUD as it’s always greyed out. Look at the screenshot here: http://snaptip.com/kyd0ycy5qc/nvidia-nsight-40-hud-counters
I didn’t find any documention if there are special requirements to use these D3D* counters.
My Applications uses DirectX9 (Ex) running on Windows 8.1. NSight 4.0.0.14159 in VS 2013.
I’m trying to find a bottleneck which seems the be rooted at locking resources and causing GPU and CPU to wait.
I also would like to see the framerate as a graph in the HUD.
Thanks for you help
(first post in this forum from me).