Tegra Graphics Debugger 1.1 is available as part of Tegra Android Development Pack 3.0R2 (TADP).

Release Highlights

  • Support for OpenGL ES 3.1 extensions (KHR_Debug, …)
  • Support for Android Extension Pack
  • Offline shader performance analysis for NVIDIA Tegra K1
  • ASTC texture compression
  • Improved linked programs view
  • Ability to launch APK from target system
  • Support for NVIDIA SHIELD tablet, Xiaomi MiPad and Tegra K1 (32-bit).
  • Various bug fixes and performance improvements

A complete list of features can be found at https://developer.nvidia.com/tegra-graphics-debugger.

Download TADP
To download TADP
, you must be a member of the NVIDIA GameWorks™ Registered Developer Program http://developer.nvidia.com/gameworks-registered-developer-program. To join simply create a new account (it’s free and easy) and then visit the NVIDIA GameWorks Download Center http://developer.nvidia.com/gameworksdownload page and download the version of TADP for your platform.

Enjoy!
The NVIDIA Developer Tools Team

On the PerfHUD ES board it was mentioned that there was an undocumented way to run TGD on non-rooted production Shield Tablets. Could someone document that for us?

Thanks in advance.

sorry for late reply,
you can refer to the doc now - NVIDIA GameWorks Documentation

here the referrence to edit your android.mk file -

tgd libs

include $(CLEAR_VARS)
LOCAL_PATH := YOUR_PATH_TO_LIBS
LOCAL_MODULE := libTegra_gfx_debugger
LOCAL_SRC_FILES := libTegra_gfx_debugger.a
include $(PREBUILT_STATIC_LIBRARY)

include $(CLEAR_VARS)
LOCAL_PATH := YOUR_PATH_TO_LIBS
LOCAL_MODULE := Stripped_libNvPmApi
LOCAL_SRC_FILES := libNvPmApi.Core.so
include $(PREBUILT_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_PATH := YOUR_PATH_TO_LIBS
LOCAL_MODULE := Stripped_libTegra_gfx_debugger
LOCAL_SRC_FILES := libTegra_gfx_debugger.so
include $(PREBUILT_SHARED_LIBRARY)

end tgd libs

LOCAL_STATIC_LIBRARIES += libTegra_gfx_debugger