Hello everyone,
I was wondering if anyone knows of variations of the NVIDIA example FluidCS11, specifically it´s Optimized Spatial Grid version , supporting three-dimensional grids and variable number of elements.
The reason I ask is because, despite how excellent the example is, I dont completely understand the grid generation algorithm so I am unable to develop a version of it that is three-dimensional.
If anyone knows of an example or information that would help me a lot.
Thank you very much for your time and help