Given the launch of Metro 2033 Redux and Metro Last Light Redux for Linux, I got them and I’m having an issue.
At least in driver 346.16 and 346.22 I see a glitch that “smears” the shaders/textures all over the place when Quality: “Very High” is selected.
Rolling back to 343.36 or selecting Quality: “High” does not exhibit the issue.
Some pics: Metro Redux Linux nVidia bug 346.xx - Album on Imgur
Pic 1: the menu here you select Quality
Pic 2: main game screen for Metro 2033 Redux after the logo movie (the one with press a key to continue) with 343.36 on “Very High”
Pic 3: same screen as Pic 2 but with 346.16/22 on “Very High”
Pic 4: a random screen grab on the first mission in Metro 2033 Redux that exhibits the issue
Pic 5: a random screen grab on the first mission in Metro Last Light Redux that exhibits the issue
I’ll generate a debug log if one is requested.
GTX660 Ti on Debian Sid 64bit, kernel 3.17, X 1.16.2.901
Launch the game and change video settings to “Very High”
Restart game to make the settings take effect.
Launch game
Notice that in cut-scenes (game intro or even game menu) not the video and nvidia logo the game will do that smear effect as described by OP. Also quite noticeable when starting first level in game. nvidia-bug-report.log.gz (29.8 KB)
No need to restart, at least in Metro 2033 Redux, exit the Options menu and move the mouse around, the glitch appears on the left side, between the Options and the scene margins.
any news for nvidia on this issue ? The metro redux titles are one of the few aaa titles for linux right now, having them working correctly is really necessary.
Could you reproduce the issue internally ? Is there already filed a bug for this ?