On Linux, our model editor window discards polygons from an animated model. This only occurs in the model editor window, which is a shared context with the other 3D rendering contexts. I believe the problem is related to the uniform buffers used to upload the bone data to the GPU; maybe they aren’t being shared properly between contexts:
Originally reported here:
http://www.leadwerks.com/werkspace/topic/10856-model-editor-freaks-out/#entry80954
Steps to Reproduce
- Install Leadwerks Game Engine on Ubuntu 14.04.
- Run the application.
- Click on the Assets tab in the side panel on the right.
- Navigate to the "Models/Characters/Crawler" folder.
- Double-click on the file "crawler.mdl" (not crawler.pfb).
- Press the play button at the bottom of the Model Editor window to render in real-time and view the polygon flickering.
Details
-
Operating system version.
Ubuntu 14.04 64-bit, all other known versions of Linux. -
Graphics hardware.
GEForce 680, and all other known hardware. -
Graphics driver version.
Nvidia 340.32 Driver -
Display Control Panel settings for screen resolution, monitor configs, and driver settings.
Unknown. -
Reproducer project.
Please contact us for a Steam key:
http://www.leadwerks.com/werkspace/page/Company/contact