Hello,
I would like to know if it is possible to create a spring between two PxClothParticle of the same cloth or two different cloths. I would also like to know if we can add a force to a cloth particle.
Thank you !
Hello,
I would like to know if it is possible to create a spring between two PxClothParticle of the same cloth or two different cloths. I would also like to know if we can add a force to a cloth particle.
Thank you !
Unfortunately, as for as I know, it’s impossible to do this by pure PhysX API. Try use PBD constraint instead.
See the API docs, look for:
virtual void PxCloth::setParticleAccelerations ( const PxVec4 * particleAccelerations ) [pure virtual]
Updates particle accelerations, w component is ignored.
Parameters:
[in] particleAccelerations New particle accelerations.
Note:
The particleAccelerations must either be null to disable accelerations, or be the same length as the number of particles, see getNbParticles().