Fluid SIMD code disabled for IOS?

When I look at the source code for the fluid dynamics, I notice there are some conditional-compilation blocks that bypass SIMD support for IOS. Are there any plans to enable SIMD in the future for IOS? I’m wanting to use fluids on an IPad and I’m thinking SIMD optimizations would really help with performance

We have SIMD support for Android, you can probably get it to work for iOS once we post the iOS-64 source later this week/next week (a 3.3.3 update is coming soon).