Texture compression is an important technique for mobile graphics.
If you want to use ASTC in your game and you are having an large number of textures to compress, maybe this is the right tool for you. :)
Having this in a stable version would be amazing.
We, too, would actually need this on Linux as our encoding mostly runs on Linux.
Bonus points for a NVPVRTC and NVETC2 ;)
Hey! I’m about to get the nvidia cuda astc encoder setup on an EC2 production pipeline and I was just curious if there are any undocumented flags to get things encoding as fast as possible. I noticed in the debug output that it seems to try a few different methods before actually encoding. Is it possible to skip these steps?