PhysX 3.3.2 Maximum contact pairs

Hi,

I am new in PhysX and planning to apply PhysX to engineering simulations. However, I got error message “reached maximum contact pairs” when I used around 30,000 rigid boxes. So, I would like to know is there anyway to increase maximum contact pairs in my scene.

Actually, I tried to generate a scene with “sceneDesc.maxNbContactDataBlocks = PX_MAX_U32” (http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35), but I got same error message. Am I missing something?

Thanks.