Fixed a bug that rendered very bright garbage data onto some textures in UnrealEngine 4 applications. This issue is known as the “disco bug” by the UnrealEngine 4 Linux community.
I have (and other people has) this issue on legacy products like GeForce 8800 GT or GTS 250 with latest driver 340.76, 340.65 playing UT4 pre-alpha.
(tried older ver. with no luck - memory corrupion… and core dumped)
340.76 display driver was released five months ago - so the question is: will we see bug-fixed driver for legacy cards?
Thanks.
The bug is still there in the .96 drivers, The “Nvidia devs” knows about this problem as it have been fixed in the none legacy drivers. It is exactly the same bug. Please fix this!