Linux, Solaris, and FreeBSD driver 355.06 (beta)

Release highlights since 352.30:

  • Fixed a bug that could cause data from one texture level to overwrite data from the next lowest level, when creating a texture view that did not include the higher of the two levels.
  • Fixed a bug that could cause the nvidia-settings control panel to crash when updating the display layout.
  • Corrected some erroneous reporting of support for GLX extensions: several extensions were being reported as supported for indirect GLX, which were in fact only supported under direct rendering.
  • Added support for the following EGL extensions:
    • EGL_KHR_swap_buffers_with_damage
    • EGL_NV_stream_consumer_gltexture_yuv
  • Replaced the build system for the NVIDIA kernel modules and updated the installer package and nvidia-installer to use the new build system and kernel module source code layout. For more information about the new build system and layout, see the README document at: ftp://download.nvidia.com/XFree86/packaging/linux/new-kbuild-for-355/
  • Added experimental full OpenGL support to EGL.
  • Marked the DeleteUnusedDP12Displays option as deprecated.
    Version 1.5.0 of the X Resize and Rotate specification added a note that dynamically-created outputs will not be destroyed, so this option is deprecated and will be removed in a future driver release.
    
  • Added support for VDPAU profiles added in VDPAU 0.9:
    • VDP_DECODER_PROFILE_H264_BASELINE
    • VDP_DECODER_PROFILE_H264_CONSTRAINED_BASELINE
    • VDP_DECODER_PROFILE_H264_EXTENDED
    • VDP_DECODER_PROFILE_H264_PROGRESSIVE_HIGH
    • VDP_DECODER_PROFILE_H264_CONSTRAINED_HIGH
  • Fixed a bug that prevented more than one RandR output from sharing user-added modes.
  • Fixed a bug that caused application-specified swap intervals to be ignored on some screens when using Xinerama.
  • Fixed a bug that caused user-supplied RandR modes with nonsensical combinations of the +HSync, -HSync, +VSync, and -VSync flags to corrupt the mode list.
  • Added support to make an OpenGL 3.0 and above context current without making current to any drawable.
  • Fixed a bug that caused VDPAU to only display the top half of a video frame when decoding and displaying H.265/HEVC encoded video streams.

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