Hi An,
It’s true that we can check the frame timing view to get the FPC and it is in fact really great. However, the scrubber has the advantage of showing the frame markers. So one could have a general idea of the current frame rapidly (i.e: how much time my shadows take compare to my the base pass for instance). The problem with the EPC is that because of contention and parallelism, it could be somewhat misleading. The visual length of the makers are not necessary comparable, but at least for me, it was very tempting to do so. To be sure I understand, the scrubber lenght is what is called GPU time in the “.nvframetimings” data, and this is taken while measuring EPC. Is that right?
I think it would be a great addition to NSight to be able to toggle the scrubber view to display FPC and IDC.
For the other question, here is a sample of the nvframetimings where we can see that the startfpc jump from 7462 to 20900us. So around 13.5ms… making a hugh blank in the frame timing graph. Does that means that the GPU is stalled for that much time doing context switching or other stuff?
<event raw_label int D3DPERF_EndEvent() = 0xffffffff gpu_duration 0 label int D3DPERF_EndEvent() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43856 cpu_duration 319 cpu_time 6152243 color 4278190080 perfmarker_label int D3DPERF_EndEvent() = 0xffffffff event_index 43856 event_type 3 startfpc 0 annotated_label int D3DPERF_EndEvent() = 0xffffffff/>
<event raw_label int D3DPERF_EndEvent() = 0xffffffff gpu_duration 0 label int D3DPERF_EndEvent() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43857 cpu_duration 0 cpu_time 6152562 color 4278190080 perfmarker_label int D3DPERF_EndEvent() = 0xffffffff event_index 43857 event_type 3 startfpc 0 annotated_label int D3DPERF_EndEvent() = 0xffffffff/>
<event raw_label int D3DPERF_BeginEvent(0xff000000, 0x6f499320) = 0xffffffff gpu_duration 0 label int D3DPERF_BeginEvent() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43859 cpu_duration 0 cpu_time 6152562 color 4278190080 perfmarker_label ResolveSceneColor event_index 43858 event_type 2 startfpc 0 annotated_label int D3DPERF_BeginEvent(D3DCOLOR col = 0xff000000, LPCWSTR wszName = 0x6f499320) = 0xffffffff/>
<event raw_label int D3DPERF_EndEvent() = 0xffffffff gpu_duration 0 label int D3DPERF_EndEvent() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43859 cpu_duration 0 cpu_time 6152562 color 4278190080 perfmarker_label int D3DPERF_EndEvent() = 0xffffffff event_index 43859 event_type 3 startfpc 0 annotated_label int D3DPERF_EndEvent() = 0xffffffff/>
<event raw_label int D3DPERF_BeginEvent(0xff000000, 0x6f499368) = 0xffffffff gpu_duration 0 label int D3DPERF_BeginEvent() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43861 cpu_duration 0 cpu_time 6152562 color 4278190080 perfmarker_label ResolveSceneDepthTexture event_index 43860 event_type 2 startfpc 0 annotated_label int D3DPERF_BeginEvent(D3DCOLOR col = 0xff000000, LPCWSTR wszName = 0x6f499368) = 0xffffffff/>
<event raw_label int D3DPERF_EndEvent() = 0xffffffff gpu_duration 0 label int D3DPERF_EndEvent() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43861 cpu_duration 319 cpu_time 6152562 color 4278190080 perfmarker_label int D3DPERF_EndEvent() = 0xffffffff event_index 43861 event_type 3 startfpc 0 annotated_label int D3DPERF_EndEvent() = 0xffffffff/>
<event raw_label ULONG ID3D11DepthStencilView::Release() = 0x1 gpu_duration 0 label ULONG ID3D11DepthStencilView::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43862 cpu_duration 639 cpu_time 6152881 color 4278190080 perfmarker_label event_index 43862 event_type 0 startfpc 0 annotated_label ULONG ID3D11DepthStencilView::Release() = 0x1/>
<event raw_label void ID3D11RenderTargetView::GetResource(0x6f4993b8) gpu_duration 0 label void ID3D11RenderTargetView::GetResource() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43863 cpu_duration 639 cpu_time 6153520 color 4278190080 perfmarker_label event_index 43863 event_type 0 startfpc 0 annotated_label void ID3D11RenderTargetView::GetResource(ID3D11Resource** ppResource = 0x6f4993b8)/>
<event raw_label ULONG ID3D11Texture2D::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Texture2D::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43864 cpu_duration 319 cpu_time 6154159 color 4278190080 perfmarker_label event_index 43864 event_type 0 startfpc 0 annotated_label ULONG ID3D11Texture2D::Release() = 0x1/>
<event raw_label ULONG ID3D11RenderTargetView::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11RenderTargetView::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43865 cpu_duration 319 cpu_time 6154478 color 4278190080 perfmarker_label event_index 43865 event_type 0 startfpc 0 annotated_label ULONG ID3D11RenderTargetView::AddRef() = 0x2/>
<event raw_label ULONG ID3D11RenderTargetView::Release() = 0x1 gpu_duration 0 label ULONG ID3D11RenderTargetView::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43866 cpu_duration 0 cpu_time 6154797 color 4278190080 perfmarker_label event_index 43866 event_type 0 startfpc 0 annotated_label ULONG ID3D11RenderTargetView::Release() = 0x1/>
<event raw_label void ID3D11RenderTargetView::GetResource(0x6f4993e0) gpu_duration 0 label void ID3D11RenderTargetView::GetResource() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43867 cpu_duration 319 cpu_time 6154797 color 4278190080 perfmarker_label event_index 43867 event_type 0 startfpc 0 annotated_label void ID3D11RenderTargetView::GetResource(ID3D11Resource** ppResource = 0x6f4993e0)/>
<event raw_label ULONG ID3D11Texture2D::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Texture2D::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43868 cpu_duration 0 cpu_time 6155116 color 4278190080 perfmarker_label event_index 43868 event_type 0 startfpc 0 annotated_label ULONG ID3D11Texture2D::Release() = 0x1/>
<event raw_label ULONG ID3D11RenderTargetView::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11RenderTargetView::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43869 cpu_duration 0 cpu_time 6155116 color 4278190080 perfmarker_label event_index 43869 event_type 0 startfpc 0 annotated_label ULONG ID3D11RenderTargetView::AddRef() = 0x2/>
<event raw_label ULONG ID3D11RenderTargetView::Release() = 0x1 gpu_duration 0 label ULONG ID3D11RenderTargetView::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43870 cpu_duration 0 cpu_time 6155116 color 4278190080 perfmarker_label event_index 43870 event_type 0 startfpc 0 annotated_label ULONG ID3D11RenderTargetView::Release() = 0x1/>
<event raw_label ULONG ID3D11RenderTargetView::Release() = 0x1 gpu_duration 0 label ULONG ID3D11RenderTargetView::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43871 cpu_duration 0 cpu_time 6155116 color 4278190080 perfmarker_label event_index 43871 event_type 0 startfpc 0 annotated_label ULONG ID3D11RenderTargetView::Release() = 0x1/>
<event raw_label ULONG ID3D11RenderTargetView::Release() = 0x1 gpu_duration 0 label ULONG ID3D11RenderTargetView::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43872 cpu_duration 319 cpu_time 6155116 color 4278190080 perfmarker_label event_index 43872 event_type 0 startfpc 0 annotated_label ULONG ID3D11RenderTargetView::Release() = 0x1/>
<event raw_label ULONG ID3D11RenderTargetView::Release() = 0x1 gpu_duration 0 label ULONG ID3D11RenderTargetView::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43873 cpu_duration 319 cpu_time 6155435 color 4278190080 perfmarker_label event_index 43873 event_type 0 startfpc 0 annotated_label ULONG ID3D11RenderTargetView::Release() = 0x1/>
<event raw_label void ID3D11DeviceContext1::OMSetRenderTargets(2, { 'RTV 250', 'RTV 251' }, NULL) gpu_duration 0 label void ID3D11DeviceContext1::OMSetRenderTargets() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43874 cpu_duration 2558 cpu_time 6155754 color 4278190080 perfmarker_label event_index 43874 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::OMSetRenderTargets(UINT NumViews = 2, ID3D11RenderTargetView** ppRenderTargetViews = { 'RTV 250', 'RTV 251' }, ID3D11DepthStencilView* pDepthStencilView = NULL)/>
<event raw_label void ID3D11RenderTargetView::GetDesc(0x6f499448) gpu_duration 0 label void ID3D11RenderTargetView::GetDesc() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43875 cpu_duration 0 cpu_time 6158312 color 4278190080 perfmarker_label event_index 43875 event_type 0 startfpc 0 annotated_label void ID3D11RenderTargetView::GetDesc(D3D11_RENDER_TARGET_VIEW_DESC* pDesc = 0x6f499448)/>
<event raw_label void ID3D11RenderTargetView::GetResource(0x6f499468) gpu_duration 0 label void ID3D11RenderTargetView::GetResource() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43876 cpu_duration 0 cpu_time 6158312 color 4278190080 perfmarker_label event_index 43876 event_type 0 startfpc 0 annotated_label void ID3D11RenderTargetView::GetResource(ID3D11Resource** ppResource = 0x6f499468)/>
<event raw_label void ID3D11Texture2D::GetDesc(0x6f499478) gpu_duration 0 label void ID3D11Texture2D::GetDesc() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43877 cpu_duration 0 cpu_time 6158312 color 4278190080 perfmarker_label event_index 43877 event_type 0 startfpc 0 annotated_label void ID3D11Texture2D::GetDesc(D3D11_TEXTURE2D_DESC* pDesc = 0x6f499478)/>
<event raw_label ULONG ID3D11Texture2D::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Texture2D::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43878 cpu_duration 0 cpu_time 6158312 color 4278190080 perfmarker_label event_index 43878 event_type 0 startfpc 0 annotated_label ULONG ID3D11Texture2D::Release() = 0x1/>
<event raw_label void ID3D11DeviceContext1::RSSetViewports(1, 0x6f4994c0) gpu_duration 0 label void ID3D11DeviceContext1::RSSetViewports() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43879 cpu_duration 1279 cpu_time 6158312 color 4278190080 perfmarker_label event_index 43879 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::RSSetViewports(UINT NumViewports = 1, D3D11_VIEWPORT* pViewports = 0x6f4994c0)/>
<event raw_label void ID3D11DeviceContext1::OMSetDepthStencilState('DepthStencilState 3', 0) gpu_duration 0 label void ID3D11DeviceContext1::OMSetDepthStencilState() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43880 cpu_duration 639 cpu_time 6159591 color 4278190080 perfmarker_label event_index 43880 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::OMSetDepthStencilState(ID3D11DepthStencilState* pDepthStencilState = 'DepthStencilState 3', UINT StencilRef = 0)/>
<event raw_label void ID3D11DeviceContext1::RSSetState('RasterizerState 3') gpu_duration 0 label void ID3D11DeviceContext1::RSSetState() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43881 cpu_duration 319 cpu_time 6160230 color 4278190080 perfmarker_label event_index 43881 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::RSSetState(ID3D11RasterizerState* pRasterizerState = 'RasterizerState 3')/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43882 cpu_duration 319 cpu_time 6160549 color 4278190080 perfmarker_label event_index 43882 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43883 cpu_duration 0 cpu_time 6160868 color 4278190080 perfmarker_label event_index 43883 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43884 cpu_duration 0 cpu_time 6160868 color 4278190080 perfmarker_label event_index 43884 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43885 cpu_duration 0 cpu_time 6160868 color 4278190080 perfmarker_label event_index 43885 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label HRESULT ID3D11DeviceContext1::Map('Buffer 452', 0, D3D11_MAP_WRITE_DISCARD, 0x00000000, 0x6f499538) = 0x0 gpu_duration 0 label HRESULT ID3D11DeviceContext1::Map() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43886 cpu_duration 959 cpu_time 6160868 color 4278190080 perfmarker_label event_index 43886 event_type 0 startfpc 0 annotated_label HRESULT ID3D11DeviceContext1::Map(ID3D11Resource* pResource = 'Buffer 452', UINT Subresource = 0, D3D11_MAP MapType = D3D11_MAP_WRITE_DISCARD, UINT MapFlags = 0x00000000, D3D11_MAPPED_SUBRESOURCE* pMappedResource = 0x6f499538) = 0x0/>
<event raw_label void ID3D11DeviceContext1::Unmap('Buffer 452', 0) gpu_duration 0 label void ID3D11DeviceContext1::Unmap() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43887 cpu_duration 639 cpu_time 6161827 color 4278190080 perfmarker_label event_index 43887 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::Unmap(ID3D11Resource* pResource = 'Buffer 452', UINT Subresource = 0)/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43888 cpu_duration 319 cpu_time 6162466 color 4278190080 perfmarker_label event_index 43888 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43889 cpu_duration 0 cpu_time 6162785 color 4278190080 perfmarker_label event_index 43889 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label ULONG ID3D11RenderTargetView::Release() = 0x1 gpu_duration 0 label ULONG ID3D11RenderTargetView::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43890 cpu_duration 0 cpu_time 6162785 color 4278190080 perfmarker_label event_index 43890 event_type 0 startfpc 0 annotated_label ULONG ID3D11RenderTargetView::Release() = 0x1/>
<event raw_label ULONG ID3D11RenderTargetView::Release() = 0x1 gpu_duration 0 label ULONG ID3D11RenderTargetView::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43891 cpu_duration 0 cpu_time 6162785 color 4278190080 perfmarker_label event_index 43891 event_type 0 startfpc 0 annotated_label ULONG ID3D11RenderTargetView::Release() = 0x1/>
<event raw_label void ID3D11DeviceContext1::OMSetRenderTargets(1, { NULL }, NULL) gpu_duration 0 label void ID3D11DeviceContext1::OMSetRenderTargets() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43892 cpu_duration 959 cpu_time 6162785 color 4278190080 perfmarker_label event_index 43892 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::OMSetRenderTargets(UINT NumViews = 1, ID3D11RenderTargetView** ppRenderTargetViews = { NULL }, ID3D11DepthStencilView* pDepthStencilView = NULL)/>
<event raw_label void ID3D11Buffer::GetDesc(0x6f4995a0) gpu_duration 0 label void ID3D11Buffer::GetDesc() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43893 cpu_duration 319 cpu_time 6163744 color 4278190080 perfmarker_label event_index 43893 event_type 0 startfpc 0 annotated_label void ID3D11Buffer::GetDesc(D3D11_BUFFER_DESC* pDesc = 0x6f4995a0)/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43894 cpu_duration 0 cpu_time 6164063 color 4278190080 perfmarker_label event_index 43894 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x3 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43895 cpu_duration 0 cpu_time 6164063 color 4278190080 perfmarker_label event_index 43895 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x3/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43896 cpu_duration 0 cpu_time 6164063 color 4278190080 perfmarker_label event_index 43896 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43897 cpu_duration 0 cpu_time 6164063 color 4278190080 perfmarker_label event_index 43897 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label int D3DPERF_BeginEvent(0xff000000, 0x6f4995f0) = 0xffffffff gpu_duration 0 label int D3DPERF_BeginEvent() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 44235 cpu_duration 0 cpu_time 6164063 color 4278190080 perfmarker_label BuildHZB event_index 43898 event_type 2 startfpc 0 annotated_label int D3DPERF_BeginEvent(D3DCOLOR col = 0xff000000, LPCWSTR wszName = 0x6f4995f0) = 0xffffffff/>
<event raw_label void ID3D11RenderTargetView::GetResource(0x6f499610) gpu_duration 0 label void ID3D11RenderTargetView::GetResource() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43899 cpu_duration 319 cpu_time 6164063 color 4278190080 perfmarker_label event_index 43899 event_type 0 startfpc 0 annotated_label void ID3D11RenderTargetView::GetResource(ID3D11Resource** ppResource = 0x6f499610)/>
<event raw_label ULONG ID3D11Texture2D::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Texture2D::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43900 cpu_duration 0 cpu_time 6164382 color 4278190080 perfmarker_label event_index 43900 event_type 0 startfpc 0 annotated_label ULONG ID3D11Texture2D::Release() = 0x1/>
<event raw_label ULONG ID3D11RenderTargetView::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11RenderTargetView::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43901 cpu_duration 0 cpu_time 6164382 color 4278190080 perfmarker_label event_index 43901 event_type 0 startfpc 0 annotated_label ULONG ID3D11RenderTargetView::AddRef() = 0x2/>
<event raw_label void ID3D11DeviceContext1::OMSetRenderTargets(1, { 'RTV 202' }, NULL) gpu_duration 0 label void ID3D11DeviceContext1::OMSetRenderTargets() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43902 cpu_duration 639 cpu_time 6164382 color 4278190080 perfmarker_label event_index 43902 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::OMSetRenderTargets(UINT NumViews = 1, ID3D11RenderTargetView** ppRenderTargetViews = { 'RTV 202' }, ID3D11DepthStencilView* pDepthStencilView = NULL)/>
<event raw_label void ID3D11RenderTargetView::GetDesc(0x6f499650) gpu_duration 0 label void ID3D11RenderTargetView::GetDesc() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43903 cpu_duration 0 cpu_time 6165021 color 4278190080 perfmarker_label event_index 43903 event_type 0 startfpc 0 annotated_label void ID3D11RenderTargetView::GetDesc(D3D11_RENDER_TARGET_VIEW_DESC* pDesc = 0x6f499650)/>
<event raw_label void ID3D11RenderTargetView::GetResource(0x6f499670) gpu_duration 0 label void ID3D11RenderTargetView::GetResource() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43904 cpu_duration 0 cpu_time 6165021 color 4278190080 perfmarker_label event_index 43904 event_type 0 startfpc 0 annotated_label void ID3D11RenderTargetView::GetResource(ID3D11Resource** ppResource = 0x6f499670)/>
<event raw_label void ID3D11Texture2D::GetDesc(0x6f499680) gpu_duration 0 label void ID3D11Texture2D::GetDesc() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43905 cpu_duration 0 cpu_time 6165021 color 4278190080 perfmarker_label event_index 43905 event_type 0 startfpc 0 annotated_label void ID3D11Texture2D::GetDesc(D3D11_TEXTURE2D_DESC* pDesc = 0x6f499680)/>
<event raw_label ULONG ID3D11Texture2D::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Texture2D::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43906 cpu_duration 0 cpu_time 6165021 color 4278190080 perfmarker_label event_index 43906 event_type 0 startfpc 0 annotated_label ULONG ID3D11Texture2D::Release() = 0x1/>
<event raw_label void ID3D11DeviceContext1::RSSetViewports(1, 0x6f4996c8) gpu_duration 0 label void ID3D11DeviceContext1::RSSetViewports() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43907 cpu_duration 319 cpu_time 6165021 color 4278190080 perfmarker_label event_index 43907 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::RSSetViewports(UINT NumViewports = 1, D3D11_VIEWPORT* pViewports = 0x6f4996c8)/>
<event raw_label void ID3D11DeviceContext1::IASetInputLayout('InputLayout 10') gpu_duration 0 label void ID3D11DeviceContext1::IASetInputLayout() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43908 cpu_duration 639 cpu_time 6165340 color 4278190080 perfmarker_label event_index 43908 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::IASetInputLayout(ID3D11InputLayout* pInputLayout = 'InputLayout 10')/>
<event raw_label void ID3D11DeviceContext1::VSSetShader('VertexShader 8', 0x00000000, 0) gpu_duration 0 label void ID3D11DeviceContext1::VSSetShader() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43909 cpu_duration 639 cpu_time 6165979 color 4278190080 perfmarker_label event_index 43909 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::VSSetShader(ID3D11VertexShader* pVertexShader = 'VertexShader 8', ID3D11ClassInstance** ppClassInstances = 0x00000000, UINT NumClassInstances = 0)/>
<event raw_label void ID3D11DeviceContext1::PSSetShader('PixelShader 6', 0x00000000, 0) gpu_duration 0 label void ID3D11DeviceContext1::PSSetShader() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43910 cpu_duration 639 cpu_time 6166618 color 4278190080 perfmarker_label event_index 43910 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::PSSetShader(ID3D11PixelShader* pPixelShader = 'PixelShader 6', ID3D11ClassInstance** ppClassInstances = 0x00000000, UINT NumClassInstances = 0)/>
<event raw_label ULONG ID3D11PixelShader::AddRef() = 0x3 gpu_duration 0 label ULONG ID3D11PixelShader::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43911 cpu_duration 0 cpu_time 6167257 color 4278190080 perfmarker_label event_index 43911 event_type 0 startfpc 0 annotated_label ULONG ID3D11PixelShader::AddRef() = 0x3/>
<event raw_label ULONG ID3D11PixelShader::Release() = 0x2 gpu_duration 0 label ULONG ID3D11PixelShader::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43912 cpu_duration 0 cpu_time 6167257 color 4278190080 perfmarker_label event_index 43912 event_type 0 startfpc 0 annotated_label ULONG ID3D11PixelShader::Release() = 0x2/>
<event raw_label ULONG ID3D11PixelShader::AddRef() = 0x3 gpu_duration 0 label ULONG ID3D11PixelShader::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43913 cpu_duration 0 cpu_time 6167257 color 4278190080 perfmarker_label event_index 43913 event_type 0 startfpc 0 annotated_label ULONG ID3D11PixelShader::AddRef() = 0x3/>
<event raw_label ULONG ID3D11PixelShader::Release() = 0x2 gpu_duration 0 label ULONG ID3D11PixelShader::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43914 cpu_duration 0 cpu_time 6167257 color 4278190080 perfmarker_label event_index 43914 event_type 0 startfpc 0 annotated_label ULONG ID3D11PixelShader::Release() = 0x2/>
<event raw_label ULONG ID3D11ShaderResourceView::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11ShaderResourceView::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43915 cpu_duration 0 cpu_time 6167257 color 4278190080 perfmarker_label event_index 43915 event_type 0 startfpc 0 annotated_label ULONG ID3D11ShaderResourceView::AddRef() = 0x2/>
<event raw_label ULONG ID3D11ShaderResourceView::Release() = 0x1 gpu_duration 0 label ULONG ID3D11ShaderResourceView::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43916 cpu_duration 0 cpu_time 6167257 color 4278190080 perfmarker_label event_index 43916 event_type 0 startfpc 0 annotated_label ULONG ID3D11ShaderResourceView::Release() = 0x1/>
<event raw_label void ID3D11DeviceContext1::PSSetShaderResources(0, 1, { 'SRV 210' }) gpu_duration 0 label void ID3D11DeviceContext1::PSSetShaderResources() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43917 cpu_duration 639 cpu_time 6167257 color 4278190080 perfmarker_label event_index 43917 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::PSSetShaderResources(UINT StartSlot = 0, UINT NumViews = 1, ID3D11ShaderResourceView** ppShaderResourceViews = { 'SRV 210' })/>
<event raw_label ULONG ID3D11PixelShader::AddRef() = 0x3 gpu_duration 0 label ULONG ID3D11PixelShader::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43918 cpu_duration 0 cpu_time 6167896 color 4278190080 perfmarker_label event_index 43918 event_type 0 startfpc 0 annotated_label ULONG ID3D11PixelShader::AddRef() = 0x3/>
<event raw_label ULONG ID3D11PixelShader::Release() = 0x2 gpu_duration 0 label ULONG ID3D11PixelShader::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43919 cpu_duration 0 cpu_time 6167896 color 4278190080 perfmarker_label event_index 43919 event_type 0 startfpc 0 annotated_label ULONG ID3D11PixelShader::Release() = 0x2/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43920 cpu_duration 0 cpu_time 6167896 color 4278190080 perfmarker_label event_index 43920 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43921 cpu_duration 0 cpu_time 6167896 color 4278190080 perfmarker_label event_index 43921 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43922 cpu_duration 0 cpu_time 6167896 color 4278190080 perfmarker_label event_index 43922 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43923 cpu_duration 0 cpu_time 6167896 color 4278190080 perfmarker_label event_index 43923 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label HRESULT ID3D11DeviceContext1::Map('Buffer 46485', 0, D3D11_MAP_WRITE_DISCARD, 0x00000000, 0x6f4997b8) = 0x0 gpu_duration 0 label HRESULT ID3D11DeviceContext1::Map() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43924 cpu_duration 639 cpu_time 6167896 color 4278190080 perfmarker_label event_index 43924 event_type 0 startfpc 0 annotated_label HRESULT ID3D11DeviceContext1::Map(ID3D11Resource* pResource = 'Buffer 46485', UINT Subresource = 0, D3D11_MAP MapType = D3D11_MAP_WRITE_DISCARD, UINT MapFlags = 0x00000000, D3D11_MAPPED_SUBRESOURCE* pMappedResource = 0x6f4997b8) = 0x0/>
<event raw_label void ID3D11DeviceContext1::Unmap('Buffer 46485', 0) gpu_duration 0 label void ID3D11DeviceContext1::Unmap() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43925 cpu_duration 639 cpu_time 6168535 color 4278190080 perfmarker_label event_index 43925 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::Unmap(ID3D11Resource* pResource = 'Buffer 46485', UINT Subresource = 0)/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43926 cpu_duration 0 cpu_time 6169174 color 4278190080 perfmarker_label event_index 43926 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43927 cpu_duration 0 cpu_time 6169174 color 4278190080 perfmarker_label event_index 43927 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label ULONG ID3D11VertexShader::AddRef() = 0xd gpu_duration 0 label ULONG ID3D11VertexShader::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43928 cpu_duration 0 cpu_time 6169174 color 4278190080 perfmarker_label event_index 43928 event_type 0 startfpc 0 annotated_label ULONG ID3D11VertexShader::AddRef() = 0xd/>
<event raw_label ULONG ID3D11VertexShader::Release() = 0xc gpu_duration 0 label ULONG ID3D11VertexShader::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43929 cpu_duration 0 cpu_time 6169174 color 4278190080 perfmarker_label event_index 43929 event_type 0 startfpc 0 annotated_label ULONG ID3D11VertexShader::Release() = 0xc/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43930 cpu_duration 0 cpu_time 6169174 color 4278190080 perfmarker_label event_index 43930 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43931 cpu_duration 0 cpu_time 6169174 color 4278190080 perfmarker_label event_index 43931 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label void ID3D11DeviceContext1::VSSetConstantBuffers(0, 1, { 'Buffer 46485' }) gpu_duration 0 label void ID3D11DeviceContext1::VSSetConstantBuffers() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43932 cpu_duration 1279 cpu_time 6169174 color 4278190080 perfmarker_label event_index 43932 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::VSSetConstantBuffers(UINT StartSlot = 0, UINT NumBuffers = 1, ID3D11Buffer** ppConstantBuffers = { 'Buffer 46485' })/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43933 cpu_duration 0 cpu_time 6170453 color 4278190080 perfmarker_label event_index 43933 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43934 cpu_duration 0 cpu_time 6170453 color 4278190080 perfmarker_label event_index 43934 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label void ID3D11DeviceContext1::IASetVertexBuffers(0, 1, { 'Buffer 44' }, {32}, {0}) gpu_duration 0 label void ID3D11DeviceContext1::IASetVertexBuffers() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43935 cpu_duration 639 cpu_time 6170453 color 4278190080 perfmarker_label event_index 43935 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::IASetVertexBuffers(UINT StartSlot = 0, UINT NumBuffers = 1, ID3D11Buffer** ppVertexBuffers = { 'Buffer 44' }, UINT* pStrides = {32}, UINT* pOffsets = {0})/>
<event raw_label void ID3D11DeviceContext1::UpdateSubresource('Buffer 9', 0, 0x00000000, 0x6f499898, 256, 256) gpu_duration 0 label void ID3D11DeviceContext1::UpdateSubresource() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43936 cpu_duration 1918 cpu_time 6171092 color 4278190080 perfmarker_label event_index 43936 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::UpdateSubresource(ID3D11Resource* pDstResource = 'Buffer 9', UINT DstSubresource = 0, D3D11_BOX* pDstBox = 0x00000000, void* pSrcData = 0x6f499898, UINT SrcRowPitch = 256, UINT SrcDepthPitch = 256)/>
<event raw_label void ID3D11DeviceContext1::PSSetConstantBuffers(0, 1, { 'Buffer 9' }) gpu_duration 0 label void ID3D11DeviceContext1::PSSetConstantBuffers() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43937 cpu_duration 639 cpu_time 6173010 color 4278190080 perfmarker_label event_index 43937 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::PSSetConstantBuffers(UINT StartSlot = 0, UINT NumBuffers = 1, ID3D11Buffer** ppConstantBuffers = { 'Buffer 9' })/>
<event raw_label void ID3D11DeviceContext1::IASetIndexBuffer('Buffer 43', DXGI_FORMAT_R16_UINT, 0x00000000) gpu_duration 0 label void ID3D11DeviceContext1::IASetIndexBuffer() gpu_time 11074944 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43938 cpu_duration 319 cpu_time 6173649 color 4278190080 perfmarker_label event_index 43938 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::IASetIndexBuffer(ID3D11Buffer* pIndexBuffer = 'Buffer 43', DXGI_FORMAT Format = DXGI_FORMAT_R16_UINT, UINT Offset = 0x00000000)/>
<event raw_label void ID3D11DeviceContext1::DrawIndexed(3, 6, 0x00000000) gpu_duration 18176 label void ID3D11DeviceContext1::DrawIndexed() gpu_time 11074944 idc 17 is_action 1 action_type 2 fpc 17 epc 18 end_event_index 43939 cpu_duration 2558 cpu_time 6173968 color 4278190080 perfmarker_label event_index 43939 event_type 10 startfpc 7462 annotated_label void ID3D11DeviceContext1::DrawIndexed(UINT IndexCount = 3, UINT StartIndexLocation = 6, INT BaseVertexLocation = 0x00000000)/>
<event raw_label void ID3D11RenderTargetView::GetResource(0x6f4999d8) gpu_duration 0 label void ID3D11RenderTargetView::GetResource() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43940 cpu_duration 319 cpu_time 6176526 color 4278190080 perfmarker_label event_index 43940 event_type 0 startfpc 0 annotated_label void ID3D11RenderTargetView::GetResource(ID3D11Resource** ppResource = 0x6f4999d8)/>
<event raw_label ULONG ID3D11Texture2D::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Texture2D::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43941 cpu_duration 319 cpu_time 6176845 color 4278190080 perfmarker_label event_index 43941 event_type 0 startfpc 0 annotated_label ULONG ID3D11Texture2D::Release() = 0x1/>
<event raw_label ULONG ID3D11RenderTargetView::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11RenderTargetView::AddRef() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43942 cpu_duration 0 cpu_time 6177164 color 4278190080 perfmarker_label event_index 43942 event_type 0 startfpc 0 annotated_label ULONG ID3D11RenderTargetView::AddRef() = 0x2/>
<event raw_label ULONG ID3D11RenderTargetView::Release() = 0x1 gpu_duration 0 label ULONG ID3D11RenderTargetView::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43943 cpu_duration 319 cpu_time 6177164 color 4278190080 perfmarker_label event_index 43943 event_type 0 startfpc 0 annotated_label ULONG ID3D11RenderTargetView::Release() = 0x1/>
<event raw_label void ID3D11DeviceContext1::OMSetRenderTargets(1, { 'RTV 203' }, NULL) gpu_duration 0 label void ID3D11DeviceContext1::OMSetRenderTargets() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43944 cpu_duration 1279 cpu_time 6177483 color 4278190080 perfmarker_label event_index 43944 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::OMSetRenderTargets(UINT NumViews = 1, ID3D11RenderTargetView** ppRenderTargetViews = { 'RTV 203' }, ID3D11DepthStencilView* pDepthStencilView = NULL)/>
<event raw_label void ID3D11RenderTargetView::GetDesc(0x6f499a20) gpu_duration 0 label void ID3D11RenderTargetView::GetDesc() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43945 cpu_duration 319 cpu_time 6178762 color 4278190080 perfmarker_label event_index 43945 event_type 0 startfpc 0 annotated_label void ID3D11RenderTargetView::GetDesc(D3D11_RENDER_TARGET_VIEW_DESC* pDesc = 0x6f499a20)/>
<event raw_label void ID3D11RenderTargetView::GetResource(0x6f499a40) gpu_duration 0 label void ID3D11RenderTargetView::GetResource() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43946 cpu_duration 0 cpu_time 6179081 color 4278190080 perfmarker_label event_index 43946 event_type 0 startfpc 0 annotated_label void ID3D11RenderTargetView::GetResource(ID3D11Resource** ppResource = 0x6f499a40)/>
<event raw_label void ID3D11Texture2D::GetDesc(0x6f499a50) gpu_duration 0 label void ID3D11Texture2D::GetDesc() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43947 cpu_duration 0 cpu_time 6179081 color 4278190080 perfmarker_label event_index 43947 event_type 0 startfpc 0 annotated_label void ID3D11Texture2D::GetDesc(D3D11_TEXTURE2D_DESC* pDesc = 0x6f499a50)/>
<event raw_label ULONG ID3D11Texture2D::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Texture2D::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43948 cpu_duration 0 cpu_time 6179081 color 4278190080 perfmarker_label event_index 43948 event_type 0 startfpc 0 annotated_label ULONG ID3D11Texture2D::Release() = 0x1/>
<event raw_label void ID3D11DeviceContext1::RSSetViewports(1, 0x6f499a98) gpu_duration 0 label void ID3D11DeviceContext1::RSSetViewports() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43949 cpu_duration 639 cpu_time 6179081 color 4278190080 perfmarker_label event_index 43949 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::RSSetViewports(UINT NumViewports = 1, D3D11_VIEWPORT* pViewports = 0x6f499a98)/>
<event raw_label void ID3D11DeviceContext1::IASetInputLayout('InputLayout 11') gpu_duration 0 label void ID3D11DeviceContext1::IASetInputLayout() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43950 cpu_duration 319 cpu_time 6179720 color 4278190080 perfmarker_label event_index 43950 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::IASetInputLayout(ID3D11InputLayout* pInputLayout = 'InputLayout 11')/>
<event raw_label void ID3D11DeviceContext1::PSSetShader('PixelShader 7', 0x00000000, 0) gpu_duration 0 label void ID3D11DeviceContext1::PSSetShader() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43951 cpu_duration 639 cpu_time 6180039 color 4278190080 perfmarker_label event_index 43951 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::PSSetShader(ID3D11PixelShader* pPixelShader = 'PixelShader 7', ID3D11ClassInstance** ppClassInstances = 0x00000000, UINT NumClassInstances = 0)/>
<event raw_label ULONG ID3D11PixelShader::AddRef() = 0x3 gpu_duration 0 label ULONG ID3D11PixelShader::AddRef() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43952 cpu_duration 0 cpu_time 6180678 color 4278190080 perfmarker_label event_index 43952 event_type 0 startfpc 0 annotated_label ULONG ID3D11PixelShader::AddRef() = 0x3/>
<event raw_label ULONG ID3D11PixelShader::Release() = 0x2 gpu_duration 0 label ULONG ID3D11PixelShader::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43953 cpu_duration 0 cpu_time 6180678 color 4278190080 perfmarker_label event_index 43953 event_type 0 startfpc 0 annotated_label ULONG ID3D11PixelShader::Release() = 0x2/>
<event raw_label ULONG ID3D11PixelShader::AddRef() = 0x3 gpu_duration 0 label ULONG ID3D11PixelShader::AddRef() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43954 cpu_duration 0 cpu_time 6180678 color 4278190080 perfmarker_label event_index 43954 event_type 0 startfpc 0 annotated_label ULONG ID3D11PixelShader::AddRef() = 0x3/>
<event raw_label ULONG ID3D11PixelShader::Release() = 0x2 gpu_duration 0 label ULONG ID3D11PixelShader::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43955 cpu_duration 0 cpu_time 6180678 color 4278190080 perfmarker_label event_index 43955 event_type 0 startfpc 0 annotated_label ULONG ID3D11PixelShader::Release() = 0x2/>
<event raw_label ULONG ID3D11ShaderResourceView::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11ShaderResourceView::AddRef() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43956 cpu_duration 0 cpu_time 6180678 color 4278190080 perfmarker_label event_index 43956 event_type 0 startfpc 0 annotated_label ULONG ID3D11ShaderResourceView::AddRef() = 0x2/>
<event raw_label ULONG ID3D11ShaderResourceView::Release() = 0x1 gpu_duration 0 label ULONG ID3D11ShaderResourceView::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43957 cpu_duration 0 cpu_time 6180678 color 4278190080 perfmarker_label event_index 43957 event_type 0 startfpc 0 annotated_label ULONG ID3D11ShaderResourceView::Release() = 0x1/>
<event raw_label void ID3D11DeviceContext1::PSSetShaderResources(0, 1, { 'SRV 241' }) gpu_duration 0 label void ID3D11DeviceContext1::PSSetShaderResources() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43958 cpu_duration 1279 cpu_time 6180678 color 4278190080 perfmarker_label event_index 43958 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::PSSetShaderResources(UINT StartSlot = 0, UINT NumViews = 1, ID3D11ShaderResourceView** ppShaderResourceViews = { 'SRV 241' })/>
<event raw_label ULONG ID3D11PixelShader::AddRef() = 0x3 gpu_duration 0 label ULONG ID3D11PixelShader::AddRef() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43959 cpu_duration 0 cpu_time 6181957 color 4278190080 perfmarker_label event_index 43959 event_type 0 startfpc 0 annotated_label ULONG ID3D11PixelShader::AddRef() = 0x3/>
<event raw_label ULONG ID3D11PixelShader::Release() = 0x2 gpu_duration 0 label ULONG ID3D11PixelShader::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43960 cpu_duration 0 cpu_time 6181957 color 4278190080 perfmarker_label event_index 43960 event_type 0 startfpc 0 annotated_label ULONG ID3D11PixelShader::Release() = 0x2/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43961 cpu_duration 0 cpu_time 6181957 color 4278190080 perfmarker_label event_index 43961 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43962 cpu_duration 319 cpu_time 6181957 color 4278190080 perfmarker_label event_index 43962 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43963 cpu_duration 0 cpu_time 6182276 color 4278190080 perfmarker_label event_index 43963 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43964 cpu_duration 0 cpu_time 6182276 color 4278190080 perfmarker_label event_index 43964 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label HRESULT ID3D11DeviceContext1::Map('Buffer 45699', 0, D3D11_MAP_WRITE_DISCARD, 0x00000000, 0x6f499b70) = 0x0 gpu_duration 0 label HRESULT ID3D11DeviceContext1::Map() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43965 cpu_duration 959 cpu_time 6182276 color 4278190080 perfmarker_label event_index 43965 event_type 0 startfpc 0 annotated_label HRESULT ID3D11DeviceContext1::Map(ID3D11Resource* pResource = 'Buffer 45699', UINT Subresource = 0, D3D11_MAP MapType = D3D11_MAP_WRITE_DISCARD, UINT MapFlags = 0x00000000, D3D11_MAPPED_SUBRESOURCE* pMappedResource = 0x6f499b70) = 0x0/>
<event raw_label void ID3D11DeviceContext1::Unmap('Buffer 45699', 0) gpu_duration 0 label void ID3D11DeviceContext1::Unmap() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43966 cpu_duration 639 cpu_time 6183235 color 4278190080 perfmarker_label event_index 43966 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::Unmap(ID3D11Resource* pResource = 'Buffer 45699', UINT Subresource = 0)/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43967 cpu_duration 319 cpu_time 6183874 color 4278190080 perfmarker_label event_index 43967 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43968 cpu_duration 0 cpu_time 6184193 color 4278190080 perfmarker_label event_index 43968 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label ULONG ID3D11VertexShader::AddRef() = 0xd gpu_duration 0 label ULONG ID3D11VertexShader::AddRef() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43969 cpu_duration 0 cpu_time 6184193 color 4278190080 perfmarker_label event_index 43969 event_type 0 startfpc 0 annotated_label ULONG ID3D11VertexShader::AddRef() = 0xd/>
<event raw_label ULONG ID3D11VertexShader::Release() = 0xc gpu_duration 0 label ULONG ID3D11VertexShader::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43970 cpu_duration 0 cpu_time 6184193 color 4278190080 perfmarker_label event_index 43970 event_type 0 startfpc 0 annotated_label ULONG ID3D11VertexShader::Release() = 0xc/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43971 cpu_duration 319 cpu_time 6184193 color 4278190080 perfmarker_label event_index 43971 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43972 cpu_duration 0 cpu_time 6184512 color 4278190080 perfmarker_label event_index 43972 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label void ID3D11DeviceContext1::VSSetConstantBuffers(0, 1, { 'Buffer 45699' }) gpu_duration 0 label void ID3D11DeviceContext1::VSSetConstantBuffers() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43973 cpu_duration 639 cpu_time 6184512 color 4278190080 perfmarker_label event_index 43973 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::VSSetConstantBuffers(UINT StartSlot = 0, UINT NumBuffers = 1, ID3D11Buffer** ppConstantBuffers = { 'Buffer 45699' })/>
<event raw_label void ID3D11Buffer::GetDesc(0x6f499be0) gpu_duration 0 label void ID3D11Buffer::GetDesc() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43974 cpu_duration 0 cpu_time 6185151 color 4278190080 perfmarker_label event_index 43974 event_type 0 startfpc 0 annotated_label void ID3D11Buffer::GetDesc(D3D11_BUFFER_DESC* pDesc = 0x6f499be0)/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43975 cpu_duration 319 cpu_time 6185151 color 4278190080 perfmarker_label event_index 43975 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x3 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43976 cpu_duration 0 cpu_time 6185470 color 4278190080 perfmarker_label event_index 43976 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x3/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43977 cpu_duration 0 cpu_time 6185470 color 4278190080 perfmarker_label event_index 43977 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43978 cpu_duration 0 cpu_time 6185470 color 4278190080 perfmarker_label event_index 43978 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label ULONG ID3D11Buffer::AddRef() = 0x2 gpu_duration 0 label ULONG ID3D11Buffer::AddRef() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43979 cpu_duration 319 cpu_time 6185470 color 4278190080 perfmarker_label event_index 43979 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::AddRef() = 0x2/>
<event raw_label ULONG ID3D11Buffer::Release() = 0x1 gpu_duration 0 label ULONG ID3D11Buffer::Release() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43980 cpu_duration 0 cpu_time 6185789 color 4278190080 perfmarker_label event_index 43980 event_type 0 startfpc 0 annotated_label ULONG ID3D11Buffer::Release() = 0x1/>
<event raw_label void ID3D11DeviceContext1::UpdateSubresource('Buffer 9', 0, 0x00000000, 0x6f499c58, 256, 256) gpu_duration 0 label void ID3D11DeviceContext1::UpdateSubresource() gpu_time 11093120 idc 0 is_action 0 action_type 0 fpc 0 epc 0 end_event_index 43981 cpu_duration 1599 cpu_time 6185789 color 4278190080 perfmarker_label event_index 43981 event_type 0 startfpc 0 annotated_label void ID3D11DeviceContext1::UpdateSubresource(ID3D11Resource* pDstResource = 'Buffer 9', UINT DstSubresource = 0, D3D11_BOX* pDstBox = 0x00000000, void* pSrcData = 0x6f499c58, UINT SrcRowPitch = 256, UINT SrcDepthPitch = 256)/>
<event raw_label void ID3D11DeviceContext1::DrawIndexed(3, 6, 0x00000000) gpu_duration 7072 label void ID3D11DeviceContext1::DrawIndexed() gpu_time 11093120 idc 4 is_action 1 action_type 2 fpc 4 epc 7 end_event_index 43982 cpu_duration 2238 cpu_time 6187388 color 4278190080 perfmarker_label event_index 43982 event_type 10 startfpc 20900 annotated_label void ID3D11DeviceContext1::DrawIndexed(UINT IndexCount = 3, UINT StartIndexLocation = 6, INT BaseVertexLocation = 0x00000000)/>
regards,
Vincent