an one-dimensional integer array on the gpu is filled by the CUDA kernel.
The length of the array is the size of my draw area(e.g. 800 * 600).
Each integer value of the array contains the rgb data at the given index.
How can I draw this array without copying it back to cpu to screen?
I’ve heard about OpenGL and PixelBufferObjects but I am really not familiar with that.
Can anyone point me into the right direction?
tried to use your code sample in my VisualStudio 2013 CUDA project but unfortunately it does not know surf2Dwrite() although I did include the necessary headers. Any idea whats wrong with VS?
@txbob,
I read through the paper and created a sample project that does work more or less. I can post the code if wished.