NSight 5.0 RC1 DX12 Fence issue

Hello,

ThrowIfFailed(m_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&m_fence)));
m_fence->Signal(
UINT64 value = m_fence->GetCompletedValue();
assert(value == 100);

If I run Microsoft’s sample D3D12HelloTriangle with this assert check it works fine on NVidia and ATI, but assert fails if I run it from NSight.

Do you know if there is any option in NSight I can change to fix it?

Hi Recar,

Sorry that you meet this, I can reproduce the issue on Nsight, We will do some investigation and let your know the result ASAP.

Thanks
An

Hi Recar,

OK, we have fix this issue, next release of Nsight will pick this fix.

Thanks
An