364.12 Shadow of Mordor regression (perhaps tessellation related?)
In 364.12, many models in Shadow of Mordor disappear, including the torso of my portrait on the main menu. I found similar symptoms here, but on AMD and Windows ;) Anyways, the solution was to change some tessellation setting: [url=http://shadowofmordor.wikia.com/wiki/Thread:24094]wikia thread[/url]. He doesn't mention disappearing ground (see below), so maybe it's unrelated, but still very similar. Screenshot comparison 361.28 vs 364.12: [img]http://i.imgur.com/716svJD.png[/img][img]http://i.imgur.com/jRAb7Zl.png[/img] [img]http://i.imgur.com/Ne6EzR7.png[/img][img]http://i.imgur.com/gHM22k3.png[/img]
In 364.12, many models in Shadow of Mordor disappear, including the torso of my portrait on the main menu.

I found similar symptoms here, but on AMD and Windows ;) Anyways, the solution was to change some tessellation setting: wikia thread. He doesn't mention disappearing ground (see below), so maybe it's unrelated, but still very similar.

Screenshot comparison 361.28 vs 364.12:

ImageImage

ImageImage

#1
Posted 03/23/2016 06:50 PM   
This is a known application bug. It has been reported to Feral Interactive, the company that ported the game to Linux.
This is a known application bug. It has been reported to Feral Interactive, the company that ported the game to Linux.

Arthur Huillet
NVIDIA Linux Graphics

#2
Posted 03/23/2016 08:07 PM   
Good to know, thanks Arthur. So I assume older drivers had some kind of work-around? Is it still possible to enable that work-around (I imagine some hidden environment variable being available or an application profile in nvidia-settings)?
Good to know, thanks Arthur.

So I assume older drivers had some kind of work-around? Is it still possible to enable that work-around (I imagine some hidden environment variable being available or an application profile in nvidia-settings)?

#3
Posted 03/23/2016 08:35 PM   
Setting __GL_ShaderPortabilityWarnings=0 in the environment will make the problem disappear, pending a fix from the developer.
Setting __GL_ShaderPortabilityWarnings=0 in the environment will make the problem disappear, pending a fix from the developer.

Arthur Huillet
NVIDIA Linux Graphics

#4
Posted 03/29/2016 12:26 PM   
If you are effected by this please contact our support team and we can update you with information on our patch we have in development that fixes this issue. linuxsupport@feralinteractive.com
If you are effected by this please contact our support team and we can update you with information on our patch we have in development that fixes this issue.

linuxsupport@feralinteractive.com

#5
Posted 03/30/2016 08:58 AM   
I emailed the address above and received no response.
I emailed the address above and received no response.

#6
Posted 07/06/2016 01:42 PM   
Hello. I'd just like to add something I found on an Arch linux forum, about adding force_glsl_extensions_warn=true MESA_EXTENSION_OVERRIDE=GL_ARB_arrays_of_arrays __GL_ShaderPortabilityWarnings=0 %command% to Shadow Of Mordor's launch options in steam. This cleared up the problem for me, whereas the other __GL_ShaderPortabilityWarnings=0 did not. Official fix please, all one should need to do is add something like this to the launch script. Btw, performance in the game is still very much sub-par.
Hello. I'd just like to add something I found on an Arch linux forum, about adding force_glsl_extensions_warn=true MESA_EXTENSION_OVERRIDE=GL_ARB_arrays_of_arrays __GL_ShaderPortabilityWarnings=0 %command%
to Shadow Of Mordor's launch options in steam. This cleared up the problem for me, whereas the other __GL_ShaderPortabilityWarnings=0 did not.

Official fix please, all one should need to do is add something like this to the launch script. Btw, performance in the game is still very much sub-par.

Kittens are the fluffiest little balls of cute ever. Derp.

#7
Posted 07/17/2016 04:19 PM   
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