That’s hard to say, glClientActiveTextureARB and glEnableClientState might be used in some dependence codes of your project. You might need to check your additional libraries and make sure it doesn’t use these API calls.
You might need to check SFML/src/SFML/Graphics/RenderTarget.cpp, it use them.
I greped through all of my additional libraries (*.cpp, *.c, *.h, *hpp files) for “glClientActiveTextureARB” and “glEnableClientState”. Then I uncommented those lines, re-build the libs and linked them static to my project.
As I start Nsight Debugging again, it still shows me the same error.
nvcompatlog.txt no longer has glEnableClientState , just this:
glClientActiveTextureARB
Do you have any idea what else could be the issue?
Is it possible to suppress this type of error in Nsight?
Or is there a more detailed log to see where my programm my call this API function?