Hi,
I’m using Nsight 5.1 RC with VS2015 Community on Windows 10.
I have an OpenGL 4.5 Core profile and a GL_R32UI texture that I would like to read a value from.
For that I’m using glReadPixels with format set to GL_RED_INTEGER and type to GL_UNSIGNED_INT.
It seems to work fine (I get the value I wrote there back), but Nsight does not like this (unable to capture frame).
The compatibility log says only
glReadPixels (format = 0x00008D94)
0x00008D94 is GL_RED_INTEGER so I tried to find some info on what’s going on.
This page glReadPixels - OpenGL 4 Reference Pages says it’s supose to work in core 4.5 while this glReadPixels - OpenGL 4 Reference Pages doesn’t mention GL_RED_INTEGER at all.
So I’m confused. Am I doing something wrong? Is this an extension or a core feature and is it a bug in my code or just something unsupported (yet?) by Nsight?