Maya : rigid bodys is out of shapes

Hi

Some time ago i made test simulation with 10k rigid bodys and it works with no problem Maya 2012 - Physx Building Demolition - YouTube

Now i have some free time to play with physx again and i have a problem - when baking rigid bodys are out of shapes

Why ?

Screenshot - https://pp.vk.me/c633120/v633120967/35797/cPwSzGOiJ1A.jpg