GTX 1070 shadder debugging Nsight 5.1
Hey everyone! Has anyone try to debug some openGL shaders with the Pascal GPUs? I have a dual GPU system with two 1070s and I am using Nsight 5.1. It's telling me that there are no supported GPUs found for shadder debugging and have no signals on the graphs on the HUD. Any help would be useful! Thanks guys!
Hey everyone!

Has anyone try to debug some openGL shaders with the Pascal GPUs? I have a dual GPU system with two 1070s and I am using Nsight 5.1. It's telling me that there are no supported GPUs found for shadder debugging and have no signals on the graphs on the HUD.

Any help would be useful!
Thanks guys!

#1
Posted 07/13/2016 06:26 PM   
Hi emmawang9, I am sorry that Nsight doesn't support shader debugging on Maxwell and Pascal GPUs. You might need a Kepler GPU. Thanks An
Hi emmawang9,

I am sorry that Nsight doesn't support shader debugging on Maxwell and Pascal GPUs. You might need a Kepler GPU.

Thanks
An

#2
Posted 07/15/2016 03:06 AM   
Hi AYan, Will there be an update for shader debugging on the Pascal GPUs? if so do you know a timeline as to when that will be happening? Thanks, Emma
Hi AYan,

Will there be an update for shader debugging on the Pascal GPUs? if so do you know a timeline as to when that will be happening?

Thanks,
Emma

#3
Posted 07/22/2016 01:36 PM   
Hi emmawang9, This feature is under consideration for a future release. Thanks An
Hi emmawang9,

This feature is under consideration for a future release.

Thanks
An

#4
Posted 08/05/2016 03:45 AM   
Hi AYan, this feature was under consideration a year ago for Maxwell. https://devtalk.nvidia.com/default/topic/815182/shader-debugging-on-a-maxwell-gpu/ I am curious, it seems not easy to buy new Kepler cards anymore http://www.geforce.com/landing-page/graphics-cards-with-kepler-architecture Is the need for shader debugger so low that there won't be any on future GPUs? I am used to debugging GLSL by commenting/un-commenting, or by outputting variables to the frame-buffer. But aren't there a lot of developers who need that feature?
Hi AYan,

this feature was under consideration a year ago for Maxwell.

https://devtalk.nvidia.com/default/topic/815182/shader-debugging-on-a-maxwell-gpu/


I am curious,

it seems not easy to buy new Kepler cards anymore

http://www.geforce.com/landing-page/graphics-cards-with-kepler-architecture


Is the need for shader debugger so low that there won't be any on future GPUs?

I am used to debugging GLSL by commenting/un-commenting, or by outputting variables to the frame-buffer.
But aren't there a lot of developers who need that feature?

#5
Posted 08/31/2016 05:37 PM   
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