Evening, I have a dx12 error that only happens on Nvidia drivers with the debug layer on (confirmed not to happen on the WARP or Intel driver, unknown on AMD). If I switch off the debug layer my application works fine.
When I have the dx12 debug layer on it says this:
D3D12 ERROR: ID3D12CommandAllocator::Reset: A command allocator is being reset before previous executions associated with the allocator have completed. [ EXECUTION ERROR #552: COMMAND_ALLOCATOR_SYNC]
D3D12: BREAK enabled for the previous message, which was: [ ERROR EXECUTION #552: COMMAND_ALLOCATOR_SYNC ]
Exception thrown at 0x00007FFA5B6FB7D8 (KernelBase.dll) in NA.exe: 0x0000087A (parameters: 0x0000000000000001, 0x000000000014B1D0, 0x000000000014D0F0).
Unhandled exception at 0x00007FFA5B6FB7D8 (KernelBase.dll) in NA.exe: 0x0000087A (parameters: 0x0000000000000001, 0x000000000014B1D0, 0x000000000014D0F0).
The call stack looks like this:
dxgi.dll!CDXGISwapChain::AcquireBufferNormal(void) Unknown
dxgi.dll!CDXGISwapChain::AcquireBuffer(struct IDXGIResource *,unsigned int) Unknown
dxgi.dll![thunk]:ATL::CComObject<class CDXGILightweightDevice>::Release`adjustor{8}' (void) Unknown
dxgi.dll!CDXGISwapChain::PresentImplCore(struct SPresentArgs const *,unsigned int,struct tagRECT const *,unsigned int,struct DXGI_SCROLL_RECT const *,struct IDXGIResource *,bool &,bool &,bool &) Unknown
dxgi.dll!CDXGISwapChain::Present(unsigned int,unsigned int) Unknown
NA.exe!DX12Renderer::Present() Line 10938 C++
NA.exe!DX12Renderer::Render() Line 3114 C++
NA.exe!Win32Window::Draw() Line 109 C++
NA.exe!RunApp() Line 25 C++
NA.exe!main() Line 35 C++
NA.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 214 C++
Any idea whats going wrong?