Hi,
Does anyone know about the official release date of PhysX GRB for linux version?
How many numbers of the maximum particle PhsysX SDK permits? I would like to know the limitation?
Thank you.
Hi,
Does anyone know about the official release date of PhysX GRB for linux version?
How many numbers of the maximum particle PhsysX SDK permits? I would like to know the limitation?
Thank you.
If you are interested in PhysX-GRB, please send an email to physxlicensing@nvidia.com and that should get the ball rolling for beta access.
PhysX-GRB works on rigid bodies rather than particles. PhysX also provides GPU-accelerated particles and clothing. There are no explicit software-imposed limit on the number of rigid bodies that can be simulated. I’m not aware of any particle limits either.