linux version of PhysX-GRB official release

Hi,

Does anyone know about the official release date of PhysX GRB for linux version?

How many numbers of the maximum particle PhsysX SDK permits? I would like to know the limitation?

Thank you.

If you are interested in PhysX-GRB, please send an email to physxlicensing@nvidia.com and that should get the ball rolling for beta access.

PhysX-GRB works on rigid bodies rather than particles. PhysX also provides GPU-accelerated particles and clothing. There are no explicit software-imposed limit on the number of rigid bodies that can be simulated. I’m not aware of any particle limits either.