Hairworks Collision scale

I’m using the UE4 build with HairWorks integration and everything works fine with HairWorks in UE4 except the collision for the hairworks. I made the collision in 3ds Max but when i import the apx file in unreal engine the collisions looks like this Imgur: The magic of the Internet It connects the spheres correctly but the colissions capsules are extremely oversized and if i change the offset of a sphere in 3ds Max like i did for the head, the spheres goes up in the sky.

Does anyone know how fix that?

Hi. Could you send us your hair assets (.apx or .apb, the 3ds Max file containing the hair) to test?